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BabylonJS
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Babylon.js
Babylon.js is a powerful, beautiful, simple, and open game and rendering engine packed into a friendly JavaScript framework.
http://www.babylonjs.com
Apache License 2.0
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Improve hasVertexAlpha handling
#15153
bghgary
closed
1 month ago
14
Experimental performance tests using playwright
#15152
RaananW
closed
1 month ago
5
Remove disposed body from physicsViewer
#15151
CedricGuillemet
closed
1 month ago
5
Added visualization test for trailMesh
#15150
lockphase
closed
1 month ago
4
Move visualization testing to playwright
#15149
RaananW
closed
1 month ago
5
[XR] Movement module - controller as direction
#15148
RaananW
closed
1 month ago
5
GS BBox Sync, Collision notification fix
#15147
CedricGuillemet
closed
1 month ago
4
Fix duplicate ImageProcessing defines in NME particles
#15146
sebavan
closed
1 month ago
4
Allow changing sampling mode when creating GUI for mesh
#15145
RaananW
closed
1 month ago
3
Lens flare: Fix off-centered flare in cases where the viewport is not full sized
#15144
Popov72
closed
1 month ago
4
NME FragmentOutputBlock: Fix deserialization
#15143
Popov72
closed
1 month ago
4
Reset unneeded dump tools instead of just the dump-engine
#15142
RaananW
closed
1 month ago
4
Fixing an issue with touch camera initialization
#15141
RaananW
closed
1 month ago
4
Update contribution link
#15140
RaananW
closed
1 month ago
4
Avoid using --save-dev in readme.md
#15139
RaananW
closed
1 month ago
4
Fix ThinEngine compilation and abstract engine split
#15138
sebavan
closed
1 month ago
7
WebGPU: Fix view support
#15137
Popov72
closed
1 month ago
4
Fix erratic glTF progress values
#15136
bghgary
closed
1 month ago
7
Fix Doc
#15135
sebavan
closed
1 month ago
4
add getTargetByName to MorphTargetManager
#15134
deltakosh
closed
1 month ago
4
Nme webgpu5
#15133
deltakosh
closed
1 month ago
4
Make DoubleTap work on touch devices
#15132
RaananW
closed
1 month ago
4
More nodes to support WebGPU
#15131
deltakosh
closed
1 month ago
5
Fixes and enhancement on Havok & volumes
#15130
CedricGuillemet
closed
1 month ago
5
Missing type definitions for older versions of typescript
#15129
RaananW
closed
1 month ago
5
Add features object passed as option to C++ native engine for backwards compatibility
#15128
bghgary
closed
1 month ago
6
Add globalThis definitions to Draco modules
#15127
RaananW
closed
1 month ago
5
Animation: Use the right weight when calling RuntimeAnimation.goToFrame
#15126
Popov72
closed
1 month ago
4
Improvements for trailMesh
#15125
lockphase
closed
1 month ago
7
Use FloatArray everywhere
#15124
axeljaeger
closed
1 month ago
4
Nme webgpu3
#15123
deltakosh
closed
1 month ago
4
Mesh: Fix bounding infos when calling convertToUnIndexedMesh
#15122
Popov72
closed
1 month ago
4
Add vscode launch config for "Run and Debug current unit test file (Dev)", and add "Jest Runner" to recommended VSCode extension list
#15121
AmoebaChant
closed
1 month ago
7
Add WebDeviceInputSystem unit tests to cover pointermove before pointerdown cases
#15120
AmoebaChant
closed
1 month ago
4
BabylonFileLoader
#15119
zimmed
closed
1 month ago
0
BoundingBox: Fix doc for extendSize and extendSizeWorld
#15118
Popov72
closed
1 month ago
4
Replaced voronoi noise code
#15117
lockphase
closed
1 month ago
6
Update control.ts
#15116
Debenben
closed
1 month ago
6
_pointerDownEvent now reuses the _activeTouchIds slot if _pointerMove…
#15115
AmoebaChant
closed
1 month ago
5
Add support for 3D procedural textures
#15114
MiiBond
closed
1 month ago
30
GS ratio
#15113
CedricGuillemet
closed
1 month ago
11
fix test failing in node 22
#15112
RaananW
closed
1 month ago
4
Optional Vis-tests with browserstack
#15111
RaananW
closed
1 month ago
7
Nine patch for fox UIs with ideal width and ideal height
#15110
RaananW
closed
1 month ago
5
Improve GaussianSplatting for VR
#15109
CedricGuillemet
closed
3 weeks ago
2
Add missing code to unbind textures in native engine
#15108
bghgary
closed
1 month ago
4
Engine: add support for non float vertex buffers in native
#15107
Popov72
closed
1 month ago
9
IBL shadowing
#15106
MiiBond
opened
1 month ago
10
Shadows: Fix shadows in right-handed mode
#15105
Popov72
closed
1 month ago
4
GS - Use the right viewport value for position calculation
#15104
RaananW
closed
1 month ago
5
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