issues
search
BadDogSkyrim
/
PyNifly
Export/Import tools between Blender and the Nif format, using Bodyslide/Outfit Studio's Nifly layer. Supports Skyrim LE, Skyrim SE, Fallout 4, Fallout New Vegas, Fallout 76, and Fallout 3.
GNU General Public License v3.0
167
stars
15
forks
source link
issues
Newest
Newest
Most commented
Recently updated
Oldest
Least commented
Least recently updated
Problem with importing animation (SkyrimLE)
#172
TokyoSU
opened
1 year ago
5
Can't import any HKX (12.1.0)
#171
TokyoSU
opened
1 year ago
8
Animation import not working
#169
Shadowmaster56
closed
1 year ago
2
An easy way to revert to the pre-10.0 bone rotation would be nice. It was significantly more compatible with external animation software.
#167
Akira13641
closed
10 months ago
3
Generate Custom Properties for Materials
#166
cerebralpolicy
closed
8 months ago
1
Any possibility of rigid body constraints?
#165
Arkanu-of-Galatiel
opened
1 year ago
2
Suppport FO4/FO76 tree alpha
#164
BadDogSkyrim
closed
1 year ago
1
Add support for BSLeafAnimNode
#163
BadDogSkyrim
closed
1 year ago
1
Alpha issues
#162
BadDogSkyrim
closed
1 year ago
1
V10.x compatibility regression
#159
LD-531
closed
8 months ago
1
Error Import animation
#158
GitKelford
opened
1 year ago
0
Vertex Colors not exported for multiple objects
#157
Lance2047
closed
1 year ago
4
No option to export .tri file
#152
Snowstar38
closed
1 year ago
1
"Shiny-Shadows" in nif model
#150
SonicMagna
closed
1 year ago
3
Export empty skeleton
#147
BadDogSkyrim
closed
1 year ago
1
NIF import error "no active_color_name"
#146
grimvx
closed
1 year ago
1
Textures not loaded if the nif is not in the meshes folder
#145
Kalessin42
closed
1 year ago
10
Export with modifieres
#144
enpinion
closed
1 year ago
1
3.5.1 Blender import error (Cyrillic in filepath)
#143
NanashiEltnum
opened
1 year ago
7
Some data loss on import.
#142
podvornyakva
closed
1 year ago
3
cannot import nif; using 2.8.0 and blender 3.4.1
#141
freeaim
closed
1 year ago
5
Import: improve initial shader with vertex colors & alpha data if used in BSLightingSahderProperty
#140
megapatato
closed
1 year ago
10
Vertex color flag on export if vertices have color data
#139
megapatato
closed
1 year ago
3
Colours aren't converted?
#138
yea233
closed
3 months ago
4
PyNifly Blender .nif Import via script
#137
AR-128
closed
1 year ago
15
Scale Correction does not change the size of mesh
#136
VISaberToothIV
closed
1 year ago
4
Fails to export BSLeafAnimNode
#135
JonnyWang33
closed
1 year ago
4
Export failing when node hiearchy has multiple NiNodes
#134
VISaberToothIV
closed
1 year ago
1
Documentation
#133
armanivers
closed
1 year ago
1
Export all shape keys to chargen file
#132
BadDogSkyrim
closed
1 year ago
1
Deformation on facebones head import
#131
BadDogSkyrim
closed
1 year ago
20
Export: set transform/scale
#130
thomasandersen
closed
1 year ago
8
Blender 3.3 crashes when editing bethesda _go mesh
#129
HeinrichGuil
closed
1 year ago
2
Collisions are always imported as empty
#128
HeinrichGuil
opened
1 year ago
3
Exporting childless nodes to get positional data for weapon attachments and bone remapping
#127
AlecRFreeman
closed
1 year ago
2
Support weapon attach points on FO4
#126
BadDogSkyrim
closed
1 year ago
1
Support new color node for Blender 3.3
#125
BadDogSkyrim
closed
1 year ago
1
Respect node hierarchy on weapons
#124
BadDogSkyrim
closed
1 year ago
1
Exported headparts SkyrimSE crashes game
#123
LittleMissF
closed
1 year ago
2
Support NiSkinInstance
#122
BadDogSkyrim
closed
1 year ago
1
Fallout 76 and CMake Support
#121
SK83RJOSH
closed
1 year ago
7
Plugin only imports 30 Bstrishapes
#120
GRY4096
closed
2 years ago
6
Importing SkyrimSE nif fails
#119
Jerickman
closed
1 year ago
5
Mesh splits in-half on export?
#118
CheeriHoney
closed
2 years ago
7
Error when Enabling Add-on
#117
VISaberToothIV
closed
2 years ago
2
Error on exporting two shapes with morphs
#116
BadDogSkyrim
closed
2 years ago
0
Missing DLL while using PyNifly in Windows 7
#115
TerryOppsi
closed
2 years ago
7
Importing anything the player sits on from Fallout 4 causes ValueError: 0 is not a valid FurnAnimationType.
#114
6ooflames
closed
2 years ago
11
Limit bone weights during export
#113
Exit-9B
closed
2 years ago
2
Bones roll value is getting incorrectly set?
#112
NickaNak
opened
2 years ago
8
Previous
Next