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Cataclysmanic
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GO2022
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redo the navmeshes or change the is_player_present code
#52
plexsoup
closed
1 year ago
2
Buildings need alternate exits and secondary paths.
#51
plexsoup
closed
1 year ago
3
player flashlight overrides effect of other lights in the scene
#50
plexsoup
closed
1 year ago
0
Some NPCs get hung up on walls
#49
plexsoup
closed
1 year ago
1
Enemies can see and detect through walls
#48
Cataclysmanic
closed
1 year ago
1
Main menu: background rain shader doesn't resize if window is resized.
#47
plexsoup
closed
1 year ago
1
Turned off popups
#46
plexsoup
closed
1 year ago
0
Reduce popup spam
#45
plexsoup
closed
1 year ago
1
Dev
#44
Cataclysmanic
closed
1 year ago
0
Create road signs and building numbers
#43
plexsoup
closed
1 year ago
1
Create some collectible items with quest prompts
#42
plexsoup
closed
1 year ago
1
Populate the map with some collectable items.
#41
plexsoup
closed
1 year ago
1
Change roof colour on Municipal building.
#40
plexsoup
closed
1 year ago
2
navmesh error related to scale
#39
plexsoup
closed
1 year ago
1
consider letting cars move more freely
#38
plexsoup
closed
1 year ago
1
Auto-Generate navmesh from alpha channel on walls sprite.
#37
plexsoup
closed
1 year ago
3
Bullets don't impact on cars. add _on_area_entered to bullet signals
#36
plexsoup
closed
1 year ago
1
Create NPC behaviour
#35
plexsoup
closed
1 year ago
5
gun2d reloads indefinitely, regardless of available ammo/magazines
#34
plexsoup
closed
1 year ago
2
Create an overhead parallax layer like seen in Darkwood
#33
plexsoup
closed
1 year ago
1
add some dynamic objects to breathe life
#32
plexsoup
closed
1 year ago
2
add some objects to kick around
#31
plexsoup
closed
1 year ago
2
Construct 3-4 more buildings
#30
plexsoup
closed
1 year ago
1
Add Merik's animations to the game
#29
plexsoup
closed
1 year ago
1
Various issues with Municipal Building 01
#28
plexsoup
closed
1 year ago
1
First time we have a gun that shoots.
#27
plexsoup
closed
1 year ago
0
for players, walls feel sticky, reapply the remaining move vector after the collision
#26
plexsoup
closed
1 year ago
1
player stops rotating sometimes after inventory opens
#25
plexsoup
closed
1 year ago
1
Enemies should disappear outside Players current Field of View
#24
plexsoup
closed
1 year ago
2
detective starts new scenes fresh, without items the player picked up
#23
plexsoup
closed
1 year ago
0
trigger events (missing gun, gun found, etc) don't keep state across scene changes
#22
plexsoup
closed
1 year ago
0
Refactor Collectables
#21
plexsoup
closed
1 year ago
1
modify player shooting so it requires a gun in inventory
#20
plexsoup
closed
1 year ago
1
player can collect many items quickly, so they can't see the popup for the earlier items.
#19
plexsoup
closed
1 year ago
1
environment state isn't saved: if the player cycles scenes, they can collect infinite pickups
#18
plexsoup
closed
1 year ago
2
Build the intro screen.
#17
plexsoup
closed
1 year ago
1
Make a locked door on the indoor scene
#16
plexsoup
closed
1 year ago
2
Build a quick cutscene or popup system for showing one or more images
#15
plexsoup
closed
1 year ago
1
Build a journalling system for tracking clues and fetch quests
#14
plexsoup
closed
1 year ago
0
Build an inventory system for collecting item pickups
#13
plexsoup
closed
1 year ago
1
Setup preliminary dialog system for cutscenes.
#12
Cataclysmanic
closed
1 year ago
1
Setup preliminary Game menus and Scene transitions
#11
Cataclysmanic
closed
1 year ago
2
remove dependence on get_tree().get_scene() for scene transitions.
#10
plexsoup
closed
1 year ago
0
Need a fade transition between credits and back to main menu
#9
plexsoup
closed
1 year ago
1
Merge first scene transitions to Main
#8
plexsoup
closed
1 year ago
0
Basic Environmental Drafts
#7
Cataclysmanic
closed
1 year ago
1
Shader and Visual Effects Prototyping
#6
NuttyNutHead
closed
1 year ago
0
Story Draft
#5
Cataclysmanic
closed
1 year ago
0
Basic Character Designs
#4
Cataclysmanic
closed
1 year ago
0
Artistic Direction/Style
#3
Cataclysmanic
closed
1 year ago
0
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