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Cataclysmanic
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GO2022
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NPCs still show alert icon after death
#102
plexsoup
closed
1 year ago
1
dev branch became really slow
#101
plexsoup
closed
1 year ago
1
Last known good before market
#100
plexsoup
closed
1 year ago
0
buff shooting mechanics
#99
plexsoup
closed
1 year ago
1
NPC aim seems a bit off sometimes.
#98
plexsoup
closed
1 year ago
1
NPCs continue firing at player after death
#97
plexsoup
closed
1 year ago
2
knock back can push player into walls
#96
plexsoup
closed
1 year ago
1
give NPCs rudimentary "hearing" so they become alerted if a gunshot happens nearby
#95
plexsoup
closed
1 year ago
1
Add increasing threat level to game
#94
plexsoup
closed
1 year ago
2
gun shoots sideways after implementing new melee attack animations
#93
plexsoup
closed
1 year ago
1
remove button requirement for melee attacks
#92
plexsoup
closed
1 year ago
1
change sprint movement to lunge with i-frames (short duration invincibility)
#91
plexsoup
closed
1 year ago
2
NPCs in residential zone need patrol routes
#90
plexsoup
closed
1 year ago
1
punchy fist sometimes doesn't go away
#89
plexsoup
closed
1 year ago
1
create somewhere between 10 and 30 collectible scraps of information
#88
plexsoup
closed
1 year ago
1
Build 3 new standalone level/scenes
#87
plexsoup
closed
1 year ago
3
We need an animation for the melee attack
#86
Volcanohman
closed
1 year ago
1
Produce in-game-engine animated sequences, interludes
#85
plexsoup
closed
1 year ago
2
restrict access to gun and player movement during in-game interlude/dialogue
#84
plexsoup
closed
1 year ago
2
verisimilitude problem / ludonarrative dissonance
#83
plexsoup
closed
1 year ago
4
inventory popups show unnecessary tooltips
#82
plexsoup
closed
1 year ago
0
Buildings are copies instead of instances
#81
plexsoup
closed
1 year ago
1
collectible pickups are copies instead of instances
#80
plexsoup
closed
1 year ago
1
new animatic is a bit long, at 43s
#79
plexsoup
closed
1 year ago
1
NPC Mooks are way too quick on the trigger
#78
plexsoup
closed
1 year ago
1
bullets live forever
#77
plexsoup
closed
1 year ago
1
default zoom is too tight.
#76
plexsoup
closed
1 year ago
1
new bigger player no longer fits through residential building passages
#75
plexsoup
closed
1 year ago
1
NPCs can shoot through doors
#74
plexsoup
closed
1 year ago
1
It's not obvious to the player that they've picked up a quest item
#73
plexsoup
closed
1 year ago
1
cars crash into each other for no good reason
#72
plexsoup
closed
1 year ago
3
quest objectives from quest givers appear directly on top of the quest giver
#71
plexsoup
closed
1 year ago
1
Do we want Boss battles?
#70
plexsoup
closed
1 year ago
1
Game needs some kind of progression or difficulty ramp.
#69
plexsoup
closed
1 year ago
1
add a sprint stamina meter or invert movement rules (shift to slow down instead of speed up)
#68
plexsoup
closed
1 year ago
0
Allow NPCs to move between buildings
#67
plexsoup
closed
1 year ago
1
Add at least 3 more quest-givers and several tasks each
#66
plexsoup
closed
1 year ago
1
Implement a better audio management system.
#65
plexsoup
closed
1 year ago
1
Camera should probably lead the player
#64
plexsoup
closed
1 year ago
1
Consider letting cars spawn NPCs
#63
plexsoup
closed
1 year ago
1
Player needs a melee attack
#62
plexsoup
closed
1 year ago
0
tense music plays even when a building is empty of bad guys.
#61
plexsoup
closed
1 year ago
1
migrate Navigation2D nodes to Navigation2DServer
#60
plexsoup
closed
1 year ago
1
Create a user preferences / settings scene
#59
plexsoup
closed
1 year ago
1
Make prefab scenes for audio, with the ability to switch streams.
#58
plexsoup
closed
1 year ago
1
Create a stealth system?
#57
plexsoup
closed
1 year ago
6
Make dynamic doors and windows
#56
plexsoup
closed
1 year ago
3
Make some friendly NPCs, quest givers, etc.
#55
plexsoup
closed
1 year ago
4
NPCs spin around quickly in close proximity to Player
#54
plexsoup
closed
1 year ago
2
roof overhang on municipal building looks weird when player steps in and out
#53
plexsoup
closed
1 year ago
1
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