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KybernetikGames
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animancer
Documentation for the Animancer Unity Plugin.
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End Events not respecting the Time set in the Inspector
#305
KybernetikGames
closed
9 months ago
14
Using unity's Animation rigging package
#304
The-Ash
closed
11 months ago
1
New AvatarMask is created and leaked each time SetMask is called with null as argument
#303
Shelim
closed
6 days ago
10
Two layers with root motion animations don't combine right
#302
virtushda
closed
1 year ago
8
How to get frame rate of `LinearMixerState`?
#301
slowhei
closed
1 year ago
2
How to realize 3 layers:BaseLayer , WeightedMaskLayer and AdditiveLayer?
#300
fomiao
closed
1 year ago
5
Transitioning from a mixer transition asset to itself using FadeMode.FromStart
#299
slowhei
closed
1 year ago
6
Calling `AnimancerComponent.Play` more than once causes `AnimancerEvent`s to fire more than once on a looping animation
#298
slowhei
closed
6 days ago
6
HybridAnimancerComponent SetFloat(int id, float value, float dampTime, float deltaTime, float maxSpeed = float.PositiveInfinity) bug and solution
#297
ba-zero
closed
6 days ago
4
Is it possible to set NormalizedTime but still trigger the events before it?
#296
kodra-dev
closed
1 year ago
5
The Road to Animancer v8.0
#295
KybernetikGames
closed
6 days ago
6
Can Animancer support Inertial Blending?
#294
Lucipetus
opened
1 year ago
1
Animations layer syncing stutters when Animancer inspector is open
#293
slowhei
closed
1 year ago
5
How to properly pause Animancer?
#292
nehvaleem
closed
1 year ago
1
ITransitions in a CustomClass array are not unique
#291
m4a4
closed
1 year ago
2
Method Summary in document pages do not wrap or scroll horz.
#290
mikech2000
closed
1 year ago
2
Missing script
#289
ecentinela
closed
1 year ago
1
Specifying time advancement manually without calling Evaluate?
#288
vallcrist
closed
1 year ago
2
Extrapolate in mixers but to slow down the animation
#287
iSinner1
closed
1 year ago
2
How to set the playback progress of the current animation
#286
RouderSky
closed
1 year ago
2
Can AnimancerComponent's Evaluate be passed in a negative number?
#285
RouderSky
closed
1 year ago
1
Question about mirrored animation playback
#284
YIBo712
closed
1 year ago
1
Generate UIImage sprite animation
#283
andriworld
closed
10 hours ago
6
Layered animations with a crouch additive layer.
#282
JonathanSwallow
closed
1 year ago
3
How can I turn off the automatic update, I want to update manually
#281
RouderSky
closed
1 year ago
2
Directional Animations in 3D
#280
KybernetikGames
closed
10 hours ago
2
Possible Bug Detected: An End Event did not actually end the animation
#279
Jestus
closed
1 year ago
1
Failed to build on ios
#278
sesky4
closed
1 year ago
3
How Best To Organize Animations
#277
AlexAdach
closed
1 year ago
1
Toggling root motion for each individual Animancer layer
#276
TigerHix
opened
1 year ago
3
When I first play(after create) a clip,my model rotation will be (0,0,0)
#275
xi4545c9
closed
1 year ago
2
Create DirectionalAnimationSets for Vector3
#274
final513
closed
1 year ago
4
Are there any plans to update the Platformer Game Kit to Animancer 7.4?
#273
RustedGames
closed
1 year ago
2
Typo in the Input Buffer documentation
#272
chemicalcrux
closed
1 year ago
1
Is it possible to play Timeline on top of an Animancer-controlled animation?
#271
davidrochin
closed
1 year ago
1
A warning sign (yellow triangle) on inspector without explanation
#270
kodra-dev
closed
1 year ago
6
How to get fade duration in code
#269
kodra-dev
closed
1 year ago
3
How to "fade to first frame"? (Fade out the old clip, but pause the the clip at frame 1)
#268
kodra-dev
closed
1 year ago
2
Mixertransistion2D: The PlayableGraph is invalid. It has either been Disposed or was never created
#267
Flemming-DC
closed
1 year ago
4
Playable. GetTime() in LateUpdate returns 0 at the current frame of the second playback action
#266
raykingqd
closed
1 year ago
7
How to add an IAnimationJob to the AnimationLayer
#265
raykingqd
closed
1 year ago
5
Scriptable Objects as Keys for Animancer Events
#264
KybernetikGames
closed
10 hours ago
3
Multiple Animancer Events with the same name
#263
KybernetikGames
closed
10 hours ago
2
A more abstract way of using Animancer events
#262
FlorianBarnier
closed
10 hours ago
9
Do I need UnShared for my animations stored on a ScriptableObject?
#261
ADH-LukeBollam
closed
6 days ago
8
How to register a custom class so it shows with [SerializeReference] ITransition?
#260
ADH-LukeBollam
closed
1 year ago
1
protected OnEndInternal event for AnimationClip
#259
ADH-LukeBollam
opened
1 year ago
2
Mixer Transitions show a toggle on their child speeds when they shouldn't
#258
KybernetikGames
closed
6 days ago
4
A more abstract way of controlling Mixer parameters
#257
KybernetikGames
closed
10 hours ago
6
Syncing animations from an other
#256
klaszlo8207
closed
1 year ago
1
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