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Moerill
/
fvtt-find-the-culprit
MIT License
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Not working in v12
#46
ctbritt
opened
1 month ago
1
Update find-the-culprit.js
#45
ctbritt
opened
1 month ago
0
Resolve deprecation warnings, restore dependency checks
#44
esheyw
closed
1 month ago
0
Request to Update Module to Foundry VTT v11
#43
brunocalado
opened
1 year ago
3
Bug, sort of: lots of deprecation warnings while running a search
#42
esheyw
opened
1 year ago
0
Add support for relationships.conflicts
#41
mkahvi
opened
1 year ago
0
Add core version support prioritization
#40
mkahvi
opened
1 year ago
0
Repeated popups on multiple worlds
#39
HydrallUrakan
opened
1 year ago
1
Does not Reload on clients' side
#38
Weissrolf
opened
1 year ago
2
Errors for Users without Access to Footer on Module Management Window
#37
mouse0270
opened
1 year ago
0
game.settings.set is not a function errors
#36
mkahvi
closed
1 year ago
2
Version 1.4.5 throws error when submitting list
#35
Zamrod
closed
1 year ago
2
Important Semicolon
#34
mouse0270
closed
1 year ago
1
onchange patch
#33
mouse0270
closed
1 year ago
2
Causes instant reload when single module is toggled in the module manager
#32
mkahvi
closed
1 year ago
2
This update seems to have broken V10. It now doesn't refresh anymore
#31
Zamrod
closed
1 year ago
1
Restore compatibility with versions prior to v10
#30
arcanistzed
closed
1 year ago
1
No refresh
#29
CaosFR
closed
1 year ago
5
FoundryVTT V10 compatibility?
#28
gsterling
closed
1 year ago
4
Update for v10
#27
arcanistzed
closed
1 year ago
0
Module list is forgotten on multi start
#26
mkahvi
opened
2 years ago
0
Process breaks with no modules
#25
mkahvi
opened
2 years ago
0
Better algorithm
#24
geoidesic
opened
2 years ago
0
Add option to stop diagnosis and reactive modules
#23
mkahvi
opened
2 years ago
0
v9
#22
brunocalado
closed
2 years ago
0
Players get error in the console when opening View Active Modules
#21
yjeroen
opened
2 years ago
0
Foundry VTT Warning
#20
brunocalado
closed
2 years ago
4
Enhancement: Copy/Export
#19
ravingdragoon
opened
2 years ago
0
erros since 9 update
#18
bushibot
opened
2 years ago
1
Module not showing up in module settings so can't be used.
#17
Orionox
opened
2 years ago
1
Esc key
#16
simulacrum-1
closed
2 years ago
1
request: list locked modules at the top
#15
diannetea
opened
2 years ago
0
Feature Request: enabling dependencies with tested culprit
#14
franckflo
opened
3 years ago
1
Increased funcionalities
#13
elizeuangelo
closed
3 years ago
1
[Feature Suggestion] Allow Dependencies to Automatically Activate
#12
GhostwheelX
closed
3 years ago
0
Need a recovery method on failure
#11
justinrpurdy
opened
3 years ago
0
Prompt to also enable dependencies
#10
dineshm72
opened
3 years ago
1
Add a module filter.
#9
JustinKovacich
opened
3 years ago
0
Alphabetize the module list
#8
dineshm72
opened
3 years ago
0
Installation Failing of FVTT
#7
eupolemo
closed
3 years ago
0
Latest version on 0.7.8 - fails to refresh after starting a check
#6
apoapostolov
opened
3 years ago
0
Attempt a fix for error introduced in most recent update.
#5
Varriount
closed
3 years ago
1
The module explodes if module info is expanded
#4
mkahvi
closed
3 years ago
0
Please add a "stop debugging and reactivate mods" button
#3
RollToSaveVsDragons
closed
3 years ago
2
False accusations of the last module standing
#2
BadIdeasBureau
opened
3 years ago
2
Reporting the wrong culprit
#1
kakaroto
closed
3 years ago
1