issues
search
MothCocoon
/
FlowGraph
Design-agnostic node system for scripting game’s flow in Unreal Engine
https://discord.gg/Xmtr6GhbmW
MIT License
1.15k
stars
221
forks
source link
issues
Newest
Newest
Most commented
Recently updated
Oldest
Least commented
Least recently updated
Fix short type name warnings
#226
DoubleDeez
closed
23 hours ago
0
Fix Diff menu not using the FlowAsset of the current editor when several flow asset editors are opened
#225
SPontadit
closed
23 hours ago
0
Fix compilation for iOS
#224
slobodin
closed
6 days ago
1
Fix compile failure due to default C++ standard below 20
#223
Bigotry0
closed
6 days ago
1
Finish root flow instances without calling finish root flows externally.
#222
Joschuka
opened
1 week ago
3
Change FlowEditor loading phase to "PreDefault" to fix corrupting FlowAssets when DefaultPawnClass for GameMode is set in C++ (as in Epic's templates)
#221
MaksymKapelianovych
closed
1 week ago
1
[Feature] Usability Improvements
#220
soraphis
opened
3 weeks ago
3
Several improvements for copy/pasting nodes:
#219
MaksymKapelianovych
opened
1 month ago
3
The Discord Server Link in documentation no longer works
#218
jedsallnflx
opened
1 month ago
0
Adapted Blueprint data pin logic to Flow
#217
LindyHopperGT
opened
1 month ago
0
Replaced the monolithic header include (PropertyEditing.h) by the corresponding includes
#216
SPontadit
closed
1 week ago
1
Copy Pasting comments broken in 5.x
#215
chriszuko
opened
1 month ago
0
feat: Added BlueprintCallable function to trigger a custom input on a FlowComponent.
#214
soraphis
opened
1 month ago
0
Restore SFlowGraphNode pin alignment to pre-FlowAddon settings
#213
Unbansheee
closed
1 month ago
1
fix[PlayLevelSequence Node]: Prevent multiple output pins with same name
#212
soraphis
closed
1 month ago
1
Fix Modify() for SetConfigText
#211
LindyHopperGT
closed
2 months ago
0
Improvements for FlowGraphDiffing
#210
LindyHopperGT
closed
2 months ago
0
Add support for Named Reroutes
#209
hero2xyz
opened
2 months ago
20
Moves the Start or Load of the RootFlow to a virtual function.
#208
soraphis
closed
2 months ago
0
Add a bunch of const keywords to allow usage of LogError/LogWarning/LogNote in const functions without const_cast
#207
MaksymKapelianovych
closed
1 month ago
3
Add a search functionality that does not rely on engine modifications.
#206
dzxmxd
closed
1 week ago
8
Error in Copy/Paste node
#205
likemango
opened
3 months ago
2
Change replication to Push Model
#204
NachoAbril
closed
2 months ago
0
Editor bug: drag pin connection
#203
likemango
closed
3 months ago
2
Flow AddOns
#202
LindyHopperGT
closed
2 months ago
0
Added check to prevent crash when deleting two or more node assets (if some of them are in undo history)
#201
MaksymKapelianovych
closed
2 months ago
0
Create Welcome window when opening editor with Flow Graph for the first time
#200
MothDoctor
opened
3 months ago
0
Flow Traits are now stored locally for every user
#199
MaksymKapelianovych
opened
3 months ago
6
[Question] I'm curious about how you create and release versions different versions of engine all at once?
#198
ameaninglessname
closed
3 months ago
1
Fix crash with SequencePlayer by adding engine version check
#197
MaksymKapelianovych
closed
4 months ago
0
Fix LevelSequence Crash
#196
youseiy
closed
4 months ago
2
Fix missing UProperty
#195
ymartel06
closed
4 months ago
1
Improve drawing for reroute nodes that go backwards …
#194
MaksymKapelianovych
closed
4 months ago
3
Node title text changes
#193
MaksymKapelianovych
closed
1 month ago
6
Add graph action to delete node and reconnect pins if possible
#192
MaksymKapelianovych
closed
4 months ago
2
Fix crash in UFlowNode_CallOwnerFunction
#191
MaksymKapelianovych
closed
4 months ago
3
Improvements for working with Input/Output pins in BP FlowNodes
#190
MaksymKapelianovych
closed
5 months ago
1
Fix issue https://github.com/MothCocoon/FlowGraph/issues/187
#189
MaksymKapelianovych
closed
5 months ago
3
Some improvements for working with CallOwnerFuntion
#188
MaksymKapelianovych
closed
5 months ago
2
Nodes with Context Pins, loose ALL pins on CTRL+Z / can lead to crash
#187
soraphis
closed
5 months ago
2
Fix UFlowNode_SubGraph in cooked builds where Asset member could dere…
#186
jnucc
closed
6 months ago
1
Update FlowGraph Reroute Node Selection & Connection Highlighting to be similar to Blueprints. Resolves #171
#185
VintageDeveloper
closed
7 months ago
1
fixes missing indentation in the palette panel for subcategories
#184
soraphis
closed
7 months ago
1
allows to setup a mapping between gameplay tags and sequence tags.
#183
soraphis
closed
6 months ago
3
Allow optional hot reload for native flow nodes
#182
sergeypdev
closed
7 months ago
0
Palette does not indent headers for sub-categories
#181
soraphis
closed
7 months ago
0
Additions, refinement and bugfixes
#180
LindyHopperGT
closed
8 months ago
1
Fix Issue #172 - Add Alignment Features to Flow Graph Nodes
#179
VintageDeveloper
closed
8 months ago
1
Non-unity mode build fixes
#178
InfiniteAutomaton
closed
9 months ago
1
Add EFlowNodeDoubleClickTarget::PrimaryAssetOrNodeDefinition to support opening the Asset and falling back to opening the Node Class if the node doesn't have an asset.
#177
DoubleDeez
closed
9 months ago
1
Next