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Panakotta00
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FicsIt-Networks
Control, Monitor, Manage and Automate your Satisfactory.
https://ficsit.app/mod/FicsItNetworks
GNU General Public License v3.0
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currentRecipe is of class type, proper text is in the Name property...
#270
pmendl
closed
7 months ago
0
Update InterComputerCommunication.adoc Fix Example Code
#269
Blacki73
closed
9 months ago
0
Train time table rule sets ignore setting item filters
#268
jvanbruegge
closed
7 months ago
2
Network Monitor tool can lag the game
#267
Sarjuuk
closed
7 months ago
1
CTD on save load when overwriting code on disk
#266
Sarjuuk
closed
9 months ago
1
Update Documentation
#265
derFreemaker
closed
9 months ago
0
Error when updating to 0.3.13
#264
Arlen22
closed
10 months ago
3
Update 8 Compatibility
#263
Panakotta00
closed
10 months ago
0
Train:setSelfDriving causes crash when UI is open.
#262
TheBigBadWolf2
closed
10 months ago
1
[Feature request] Add an easiest way to control Railroad Switches
#261
SoGCuicui
closed
10 months ago
5
Filesystem write fails during autosave, corrupts disk file
#260
MatthaeusHarris
opened
1 year ago
0
Overwriting drive contents from save file corrupts binary data
#259
llamaizing
opened
1 year ago
1
[Feature Request] A remote coder
#258
bloodchild8906
closed
1 year ago
1
Update Computer.adoc
#257
Alien2080
closed
1 year ago
1
[Feature Request] Truck Station Signals
#256
FennexFox
opened
1 year ago
0
Lua code in EEPROM from Blueprint is reset on first save/load
#255
ForsakenShell
opened
1 year ago
2
Large Screens from blueprint have reduced distance to accept mouse events
#254
llamaizing
closed
7 months ago
1
Update FiraCode font to v6
#253
llamaizing
closed
10 months ago
0
TimeTable:addStop() - The second parameter does not resolve
#252
manuelfederl
closed
10 months ago
0
Game freeze (no crash!) when out of memory excepetion while in promoted tick state.
#251
M-Marvin
closed
7 months ago
0
Crash when calling filesystem.path() with a nil value instead of a string
#250
M-Marvin
closed
10 months ago
1
Crash when calling coroutine functions to fast
#249
M-Marvin
closed
1 year ago
0
[Feature Request] Allow moveItemStack to swap stacks
#248
Finadil
closed
2 days ago
2
Multi-byte UTF-8 characters not handled correctly in EEPROM
#247
DjingisKan
closed
10 months ago
0
Replace Beacons from milestone cost
#246
DjingisKan
closed
10 months ago
0
Manufacturer.getOutputInv() returns wrong number of inventories
#245
kfpopeye
closed
1 year ago
1
Wrong snappoint for wall plug on bottom of foundation
#244
DjCHI
closed
10 months ago
3
Update InterComputerCommunication.adoc
#243
kfpopeye
closed
7 months ago
1
Minor fixes
#242
RozeDoyanawa
closed
1 year ago
1
Crash on launch
#241
Velkyas
closed
1 year ago
2
Game crash on latest version (0.3.11)
#240
etiennetack
closed
1 year ago
1
Module Failed to Load 0.3.11 with Update 7
#239
Disastronaut
closed
1 year ago
0
FicsItNetworks failed to load (module 'FicsItNetworks' could not be loaded)
#238
raphaelbernhart
closed
1 year ago
3
Error starting Satisfactory with latest build/version
#237
OHB
closed
1 year ago
2
Cannot place Drives into Holders
#236
SoGCuicui
closed
1 year ago
0
Cannot interact with potentiometer module
#235
thekitsunedev
closed
1 year ago
2
certin pluggables on the sizable panel crash the game
#234
MsAlPatina
closed
1 year ago
1
No mouse events from Large Screen
#233
lceWolf
closed
1 year ago
3
Game crash related to conflicting log settings
#232
TheGreatVillageidiot
closed
1 year ago
2
new indicator pole bug
#231
kfpopeye
closed
1 year ago
1
Internet Card not working as intended?
#230
Skyamoeba
closed
1 year ago
0
Fix name of GPU class in code sample
#229
1dNDN
closed
1 year ago
0
Add Wireless Network support with dedicated buildable
#228
rockfactory
closed
1 year ago
6
computer not opening to backup tab when component was removed
#227
guid118
closed
1 year ago
0
Deploy New Docx
#226
Panakotta00
closed
1 year ago
0
Merge new changes before SMM U6 update
#225
RozeDoyanawa
closed
1 year ago
0
Easier onboarding for newbies, reflection tutorial
#224
ianjbark3r
closed
1 year ago
2
Crash after playing for a while
#223
Skyamoeba
closed
1 year ago
4
Feature updates and prep for v6
#222
RozeDoyanawa
closed
1 year ago
0
updated readability, information ramp-up
#221
ianjbark3r
closed
1 year ago
0
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