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REGoth-project
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REGoth
OpenSource-Reimplementation of the zEngine, used by the game "Gothic"
GNU General Public License v3.0
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Removed log-spam, which slowed down windows startup times
#324
ataulien
closed
6 years ago
0
Modload
#323
ataulien
closed
6 years ago
0
World: Worked around interiors being dark
#322
ataulien
closed
6 years ago
0
Invalid Item Handle when killing a Goblins/Skeletons after loading a savegame
#321
markusobi
opened
6 years ago
0
Player may continue running while talking to NPC
#320
HunterwolfAT
opened
6 years ago
0
Pfx soft alpha
#319
ataulien
closed
6 years ago
0
Playsound autocomplete
#318
ataulien
closed
6 years ago
0
Camera: Modified camera angle to look further up
#317
ataulien
closed
6 years ago
0
XInput / Gamepad Support
#316
phspo
opened
6 years ago
10
Fix Bullet memory leaks
#315
markusobi
closed
6 years ago
0
Fixed console crash on windows when typing/displaying umlauts
#314
markusobi
closed
6 years ago
0
Input Refactoring & Mousewheel Selection in Menus
#313
HunterwolfAT
closed
6 years ago
3
Edit or get rid of the command "playsound"
#312
tomedi
closed
6 years ago
2
Mousewheel selection of menu items
#311
HunterwolfAT
closed
6 years ago
1
Visual Studio Debug crashes on umlauts (öäü)
#310
markusobi
closed
6 years ago
0
Crash on world unloading when using Windows+OpenGL since BGFX update
#309
markusobi
opened
6 years ago
5
Lowered Required GCC Warning 6.0 -> 5.4
#308
markusobi
closed
6 years ago
0
Dummy question
#307
devnexen
closed
6 years ago
4
Mouse navigation in menu
#306
tomedi
opened
6 years ago
0
[Android] Floating Heads
#305
ChaosMarc
closed
6 years ago
1
One shot particles
#304
noahndertaler
closed
6 years ago
2
ReGoth crash 0.4 Win7
#303
Port7ide
opened
6 years ago
2
Fight system enhancement
#302
pkurras
opened
6 years ago
2
Multiplayer would be a good idea
#301
Zmorra
opened
6 years ago
2
Android: sd card access implementation
#300
Joshin95
opened
6 years ago
0
Fix for #298: [Android] Taps are not recognized + Hide ActionBar in fullscreen mode
#299
ChaosMarc
closed
6 years ago
4
[Android] Taps are not recognized
#298
ChaosMarc
closed
6 years ago
4
Rework async system
#297
markusobi
closed
6 years ago
3
Fix Memory Leak in PhysicsSystem
#296
markusobi
closed
6 years ago
0
Optimize Travis build
#295
Kukunin
opened
6 years ago
0
Emscripten build
#294
Kukunin
opened
6 years ago
1
Basic fight animations
#293
noahndertaler
closed
6 years ago
0
Android Shader-Package should be create by the build-script
#292
ataulien
opened
6 years ago
0
fixed init_world script-fu run before script engine import
#291
markusobi
closed
6 years ago
0
Walkmode g2 fix
#290
ataulien
closed
6 years ago
0
Updated some old Information
#289
AMS21
closed
3 years ago
0
Output Units split in seperate files
#288
pkurras
opened
6 years ago
0
[G2] Not possible to start Dialog (caused by "AI_SetWalkMode")
#287
markusobi
closed
6 years ago
4
Can't move the window in release-mode
#286
ataulien
opened
6 years ago
1
Sky textures
#285
ataulien
closed
6 years ago
6
Removed unnecessary copy of vertices when generating the collision mesh
#284
ataulien
closed
6 years ago
0
Renderer performance
#283
ataulien
closed
6 years ago
2
Moved many member-variables of WorldInstance to the cpp file and cleaned includes everywhere
#282
ataulien
closed
6 years ago
0
[G2] Pedro is still standing in front of the monastery in Chapter 3
#281
ataulien
opened
6 years ago
2
[G2] Roadblock after coming back from the valley of mines
#280
ataulien
closed
6 years ago
1
Should be possible to load .DAT-Files (compiled scripts) from VDFS-Archives
#279
ataulien
opened
6 years ago
0
Angular Acceleration
#278
pkurras
opened
6 years ago
1
Apply CppCoreGuideline C.128
#277
mdrost
closed
6 years ago
0
Fixed Body-Textures for Black Goblins and Goblin-Warriors
#276
markusobi
closed
6 years ago
0
Turnin player makes grass noises, regardless of ground type
#275
aaeberharter
opened
6 years ago
0
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