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Raptor007
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aq2-tng
Action Quake 2: The Next Generation. Raptor007's sandbox for testing changes. When verified stable, this code is pushed to the official aq2-tng repo:
https://github.com/aq2-tng/aq2-tng/tree/bots
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Port to "Enhanced" Quake 2?
#148
Raptor007
opened
1 year ago
8
Enhancements/bug fixes/default adjustments from AQtion
#147
darkshade9
closed
1 year ago
1
Ping system
#146
unekz
opened
1 year ago
1
sv_truedamage
#145
MVarland
opened
1 year ago
0
dm_choose 1 prevents player spawn in jump gamemode
#144
m4son
opened
1 year ago
1
Allow grenade pin pull during LCA
#143
Raptor007
opened
1 year ago
3
Bug? Knives / Grenades won't make the dm_shield go down
#142
MVarland
opened
1 year ago
0
Fix segfault IRC_printf passing invalid val type
#141
darkshade9
closed
1 year ago
1
ltk_botfile and ltk_loadbots
#140
darkshade9
closed
1 year ago
2
Added sv_idleremove
#139
darkshade9
closed
1 year ago
1
Enhancement: Highlander Mode
#138
darkshade9
opened
1 year ago
0
Enhancement: Make weapon sounds selectable like the cl_chat_sound
#137
darkshade9
closed
9 months ago
7
Enhancement: Optional Item Kit Combo Mode
#136
darkshade9
closed
9 months ago
4
Sync serverinfo master
#135
darkshade9
closed
1 year ago
4
Sync from aqtion to Raptor master
#134
darkshade9
closed
1 year ago
2
AQtion changes to be aware of
#133
darkshade9
closed
9 months ago
16
Customizable scoreboard field order.
#132
Raptor007
opened
2 years ago
1
Get rid of "Shield are DOWN!" message?
#131
Raptor007
opened
2 years ago
1
idea: allow clients to benefit from jmod during warmup
#130
MVarland
opened
2 years ago
2
Merging mapvote_next_limit into bots.
#129
Raptor007
closed
2 years ago
0
Mapvote time next
#128
darkshade9
closed
2 years ago
4
idea: implement lrcon claim and lrcon release for matchmode
#127
MVarland
opened
2 years ago
2
matchmode spectators cannot spectate in-eyes during Warmup
#126
MVarland
opened
2 years ago
2
teamplay: team none idle players
#125
MVarland
opened
2 years ago
4
out of sync footsteps with sv_fps > 10
#124
m4son
opened
2 years ago
1
add follow cmd
#123
m4son
opened
2 years ago
6
2.82 updates
#122
darkshade9
closed
2 years ago
7
Q: warmup for everyone
#121
m4son
opened
2 years ago
2
Use Steamshim to enable Stat Tracking/Leaderboards/Achievements
#120
darkshade9
closed
2 years ago
4
changed cprintf to bprintf for namechange
#119
m4son
closed
2 years ago
3
Enable Tourney LCA
#118
darkshade9
closed
2 years ago
2
Server variable FPS and hurt brush damage differences
#117
darkshade9
closed
2 years ago
5
Specifying the gamedir for loading bots from botdir
#116
darkshade9
closed
2 years ago
1
Set gamedir to static value 'action'
#115
darkshade9
closed
2 years ago
2
sv savenodes not creating ltk file (when "action" is not set)
#114
darkshade9
closed
2 years ago
5
ETE Slipper enhancement, TNG scoreboard beautification
#113
darkshade9
closed
2 years ago
3
teamname cmd adds additional space at the end
#112
m4son
closed
2 years ago
1
Add Espionage mode from ETE library
#111
darkshade9
closed
6 months ago
14
Tourney mode: Countdown at the beginning of rounds
#110
lowkeyau
closed
2 years ago
3
Roll angle should reset at end map scores.
#109
Raptor007
closed
2 years ago
3
mvdspec should get all the frags/deaths prints
#108
m4son
opened
2 years ago
12
CTF: item_health* entities
#107
m4son
closed
2 years ago
9
Let admins add external models to game to block/add jumps...
#106
m4son
opened
2 years ago
0
CTF matchmode bug
#105
m4son
closed
2 years ago
5
Knives rotation animation is sometimes slow on sv_fps enabled server
#104
m4son
opened
3 years ago
4
Kill Assists in Scoreboard
#103
Raptor007
opened
3 years ago
0
sv command for team name changing
#102
KaniZ0r
closed
3 years ago
0
Fix for WIN32 and WIN64 build with Linux MinGW cross-compiler
#101
stan0x
closed
3 years ago
2
make WIN64=yes fails on build. (Linux MinGW cross-compile)
#100
stan0x
closed
3 years ago
3
Clean up warnings in new gcc
#99
Raptor007
opened
3 years ago
0
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