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SirSquidly
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Oceanic-Expanse
A 1.12.2 Minecraft Mod which adds various pieces of ocean-based content.
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Incompatibility with ZAWA mod
#78
XvaleX10
opened
1 day ago
0
Incompatable with Trident
#77
SaltOvOFish
opened
5 days ago
1
[Suggestion] Add compatibility with underground biomes sand for palm saplings
#76
XvaleX10
closed
1 day ago
1
Prismarine Pot + Fluidlogged API Incompatability
#75
SirSquidly
closed
1 day ago
1
Saddled Lobsters don't drop their Saddle on Death.
#73
SirSquidly
closed
1 day ago
1
`Disable Underwater Dismounting` incompatible with Aqua Acrobatics.
#72
SirSquidly
closed
1 day ago
3
Lobsters spawn too frequently/do not despawn.
#71
SirSquidly
closed
1 day ago
1
Disabling Seagrass makes Turtles always follow the player.
#70
SirSquidly
closed
1 day ago
1
Killing tropical slimes while tropical fish are disabled will spawn invisible fish
#69
IcarussOne
closed
3 weeks ago
2
[Incompatability] Camera won't adjust when swimming
#68
VoidWarOfficial
closed
3 weeks ago
2
OceanicExpanse 1.1.0 with Buildcraft compatibility issue
#67
Robolightning
closed
3 weeks ago
5
Pickled heads will still show up regardless of config setting
#66
IcarussOne
closed
3 weeks ago
1
Disabling the conduit charm results in an errored item
#65
IcarussOne
closed
3 weeks ago
2
[Suggestion] Ability to disable other backported content
#64
IcarussOne
opened
3 weeks ago
0
crash while moving around in the ocean
#63
Biviho
closed
3 weeks ago
2
[Suggestion] Bucketed Mobs without water
#61
Coder-Relri
opened
1 month ago
1
Certain Entities not being registered in spawn.json
#60
Coder-Relri
opened
2 months ago
1
Crash on join
#59
Sereath
closed
3 weeks ago
3
Bucketted Mobs keep their Leash, causing Lead Duplication
#57
SirSquidly
closed
3 weeks ago
1
Descent pulls a player down while Flying
#56
SirSquidly
closed
3 weeks ago
1
Slabs cause items, particles, ect to render pitch black atop them
#55
SirSquidly
closed
3 weeks ago
1
Worldgen issues if custom content is disabled
#54
SirSquidly
closed
3 weeks ago
1
Incompatibility with SimpleDifficulty
#52
Noble772
closed
4 months ago
3
Certain blocks check for Shears item, not tool type
#50
SirSquidly
closed
3 weeks ago
1
[bug] cod does not despawn properly
#49
darkheadmaster132
closed
3 weeks ago
5
[bug] oats duplication
#48
Biviho
closed
3 weeks ago
2
clams suffocation
#47
Biviho
closed
3 months ago
2
Drowned AI crash
#46
michelegargiulo
closed
7 months ago
2
crash after some time
#45
ralseilii
closed
8 months ago
2
[Suggestion] Compatibility mode with Subaquatic
#44
xJon
opened
8 months ago
2
Disabling Channeling also disables Loyalty
#42
SirSquidly
closed
3 weeks ago
1
Loyalty has no disable config
#41
SirSquidly
closed
3 weeks ago
1
Tridents can break blocks in Creative
#40
SirSquidly
closed
9 months ago
2
Tridents get 'stuck' in Snow Layers
#39
SirSquidly
closed
9 months ago
2
[Suggestion] Enchantment Descriptions compatibility
#38
ElLiox
closed
9 months ago
2
Unbrewable Potion of descent
#37
ElLiox
closed
9 months ago
3
OE kelp + Fluidlogged API lighting issue
#36
MiniTez
closed
3 weeks ago
1
[Suggestion] Trident Animation for Player
#34
tomygcz
opened
10 months ago
2
Issue with Drowned spawning in the Twilight Forest
#32
TheGeneralJR1
closed
9 months ago
2
Client Crash
#31
Sixdd6
closed
3 weeks ago
4
server crash: exception ticking world after setting enabledrowned=false
#30
DragonNation5523
closed
9 months ago
4
Mining speed on coral blocks is instant with any (including no) tools
#29
xJon
closed
11 months ago
1
Make sure beaches are flat enough for turtle spawns, or make turtles not suffocate in sand blocks
#28
xJon
opened
11 months ago
3
Shelly Sand doesn't actually require a shovel
#27
xJon
closed
11 months ago
1
[Suggestion] Change default Glow Squid spawn height + make it configurable?
#26
xJon
closed
9 months ago
4
[Suggestion] Dynamic Trees compatibility
#25
Oskarzyca
opened
11 months ago
0
Dead Coral Blocks require Silk Touch
#24
SirSquidly
closed
9 months ago
2
Multiple blocks break instantly
#23
SirSquidly
closed
9 months ago
2
Food Item Saturation is too high/broken
#22
SirSquidly
closed
9 months ago
2
Question about the original features of OE and future MC versions
#21
vico93
closed
11 months ago
2
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