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SirSquidly
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Oceanic-Expanse
A 1.12.2 Minecraft Mod which adds various pieces of ocean-based content.
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Random Clear Water Chunks
#20
Kazupathry
closed
11 months ago
6
OE kelp/seagrass? + Fluidlogged API quirk / DynamicSurroundings "splash" incompatibility
#10
Sethgno
closed
3 weeks ago
6
Critical client crash
#2
nocturni
closed
1 year ago
6
OceanicExpanse 1.1.0 with Buildcraft compatibility issue
#67
Robolightning
closed
3 weeks ago
5
[bug] cod does not despawn properly
#49
darkheadmaster132
closed
3 weeks ago
5
Client Crash
#31
Sixdd6
closed
3 weeks ago
4
server crash: exception ticking world after setting enabledrowned=false
#30
DragonNation5523
closed
9 months ago
4
[Suggestion] Change default Glow Squid spawn height + make it configurable?
#26
xJon
closed
9 months ago
4
Drowned Ticking entity - [Edit: Special AI issue]
#19
Sereath
closed
11 months ago
4
Underwater torches don't work underwater
#15
Thaumatarge
closed
1 year ago
4
Conflicting mob ID's with Berries and Mobs Mod
#4
Fandalf89
closed
1 year ago
4
`Disable Underwater Dismounting` incompatible with Aqua Acrobatics.
#72
SirSquidly
closed
1 day ago
3
Crash on join
#59
Sereath
closed
3 weeks ago
3
Incompatibility with SimpleDifficulty
#52
Noble772
closed
4 months ago
3
Unbrewable Potion of descent
#37
ElLiox
closed
9 months ago
3
Make sure beaches are flat enough for turtle spawns, or make turtles not suffocate in sand blocks
#28
xJon
opened
11 months ago
3
bonemeal saplings under ceilings deletes sapling
#9
Sethgno
closed
1 year ago
3
Ongoing Conflict with Capsule (Crash Fixed)
#8
Handeril
closed
1 year ago
3
Killing tropical slimes while tropical fish are disabled will spawn invisible fish
#69
IcarussOne
closed
3 weeks ago
2
[Incompatability] Camera won't adjust when swimming
#68
VoidWarOfficial
closed
3 weeks ago
2
Disabling the conduit charm results in an errored item
#65
IcarussOne
closed
3 weeks ago
2
crash while moving around in the ocean
#63
Biviho
closed
3 weeks ago
2
[bug] oats duplication
#48
Biviho
closed
3 weeks ago
2
clams suffocation
#47
Biviho
closed
3 months ago
2
Drowned AI crash
#46
michelegargiulo
closed
7 months ago
2
crash after some time
#45
ralseilii
closed
8 months ago
2
[Suggestion] Compatibility mode with Subaquatic
#44
xJon
opened
8 months ago
2
Tridents can break blocks in Creative
#40
SirSquidly
closed
9 months ago
2
Tridents get 'stuck' in Snow Layers
#39
SirSquidly
closed
9 months ago
2
[Suggestion] Enchantment Descriptions compatibility
#38
ElLiox
closed
9 months ago
2
[Suggestion] Trident Animation for Player
#34
tomygcz
opened
10 months ago
2
Issue with Drowned spawning in the Twilight Forest
#32
TheGeneralJR1
closed
9 months ago
2
Dead Coral Blocks require Silk Touch
#24
SirSquidly
closed
9 months ago
2
Multiple blocks break instantly
#23
SirSquidly
closed
9 months ago
2
Food Item Saturation is too high/broken
#22
SirSquidly
closed
9 months ago
2
Question about the original features of OE and future MC versions
#21
vico93
closed
11 months ago
2
Turtles flop on land
#16
SirSquidly
closed
1 year ago
2
loading an OE world with a fresh install of Fluidlogged API creates "air" pockets
#13
Sethgno
closed
1 year ago
2
fluidlogged api prevents tall seagrass from being grown
#12
Sethgno
closed
1 year ago
2
oe:conduit + fluidLogged API incompatibility
#11
Sethgno
closed
1 year ago
2
Conflict with Capsule results in a crash.
#7
Handeril
closed
1 year ago
2
Drowned AI server crash
#6
brisingraerowing
closed
1 year ago
2
some small bugs i found
#5
darkheadmaster132
closed
1 year ago
2
Server crash
#1
nocturni
closed
1 year ago
2
Incompatable with Trident
#77
SaltOvOFish
opened
5 days ago
1
[Suggestion] Add compatibility with underground biomes sand for palm saplings
#76
XvaleX10
closed
1 day ago
1
Prismarine Pot + Fluidlogged API Incompatability
#75
SirSquidly
closed
1 day ago
1
Saddled Lobsters don't drop their Saddle on Death.
#73
SirSquidly
closed
1 day ago
1
Lobsters spawn too frequently/do not despawn.
#71
SirSquidly
closed
1 day ago
1
Disabling Seagrass makes Turtles always follow the player.
#70
SirSquidly
closed
1 day ago
1
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