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Starwaster
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DeadlyReentry
Heat and force damage for KSP
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Exploding randomly in rss/LRTR
#62
falcon470
closed
8 months ago
4
Hard reentries in certain configurations crash the game [RO]
#61
Noiredd
closed
9 months ago
2
part temperature is confused with heatsink temperature
#60
byt3c
closed
2 years ago
6
Explode on reentry
#59
LiTe1991
closed
2 years ago
8
Simply and fix OPT config
#58
JadeOfMaar
closed
2 years ago
0
Avoid duplicate reentryConductivity
#57
Gordon-Dry
closed
2 years ago
3
Damage internal flux fixes
#56
NathanKell
closed
3 years ago
3
Remove casts to (base C#) object
#55
NathanKell
closed
3 years ago
2
Two tweaks to cfgs
#54
NathanKell
closed
3 years ago
4
Use actual Flight events for over-G / overheat
#53
NathanKell
closed
3 years ago
0
Fix negative damage applied when a part's internal temperature goes over operational temp
#52
NathanKell
closed
3 years ago
2
Heashield facing prograde is innefective
#51
kellpossible
closed
3 years ago
2
Reentry very not deadly
#50
duqueisa
closed
3 years ago
2
Tag release for 7.8.1 (ksp 1.8-1.10)
#49
kleinschmidt
closed
3 years ago
1
Reentry
#48
DJDC13
closed
3 years ago
8
converted some tabs
#47
Starwaster
closed
4 years ago
0
Deadly reentry hangs on the KSP 1.8.1 Main Menu
#46
Myshiko
closed
3 years ago
3
KSP 1.9 is released, and it report this mod are incompatible. Please update.
#45
deskl0
closed
4 years ago
1
Moved Texture2D initialization into Awake() call
#44
linuxgurugamer
closed
4 years ago
0
Unnamed Node.
#43
7ranceaddic7
closed
5 years ago
1
ksp 1.6.1
#42
raidernick
closed
4 years ago
0
DeadlyReentry-HOME.cfg
#41
7ranceaddic7
closed
5 years ago
1
Parts without dedicated DR compatibility patch can have Ablator instead of AblativeShielding
#40
Gordon-Dry
closed
5 years ago
1
Fix NaN check
#39
ts826848
closed
6 years ago
0
update DRE for KSP 1.3
#38
glilienthal
closed
7 years ago
4
deadly reentry 7.6.0 is marked for KSP 1.2.99
#37
glilienthal
closed
7 years ago
2
HIAD needs deflate ability
#36
Bornholio
closed
5 years ago
0
Update categories for stock handling
#35
Theysen
closed
7 years ago
0
Maybe add another release so that the exploding Kerbal bug is fixed without loading down by hand.
#34
glilienthal
closed
7 years ago
1
Kerbals explode on eva
#33
DennisKerman
closed
7 years ago
2
Don't apply ModuleAeroReentry to flags
#32
ragzilla
closed
7 years ago
1
sln file references no longer existent csproj files
#31
rsparkyc
closed
4 years ago
0
Change heat values for TACLS items
#30
clintonmead
closed
7 years ago
2
too hard for the early game, regression or intentional?
#29
fommil
closed
8 years ago
4
Give stock heat shields ablativeshielding instead of abaltor for consistency
#28
sentania
closed
8 years ago
0
Poor performance with DR on RSS/RO install
#27
Disoculated
closed
8 years ago
1
Unbalanced brackets in DeadlyReentry.cfg
#26
Chemox
closed
8 years ago
1
Exception with current version v7.3.1
#25
linuxgurugamer
closed
8 years ago
1
PF Cost
#24
NathanKell
closed
9 years ago
2
Shouldn't have two copies of this.
#23
NathanKell
closed
9 years ago
0
Dev
#22
Starwaster
closed
9 years ago
0
Better detect when shouldn't char
#21
NathanKell
closed
9 years ago
0
Change skin conduction, ablator display
#20
NathanKell
closed
9 years ago
2
Thermal mass, radiation changes
#19
NathanKell
closed
9 years ago
0
Add a few NaN checks
#18
NathanKell
closed
9 years ago
1
Exposed area fix, exposed/unexposed radiation, RO integration
#17
NathanKell
closed
9 years ago
0
Update DeadlyReentry.cfg
#16
RealKolago
closed
9 years ago
1
Update DeadlyReentry-KWRocketryFairings.cfg
#15
ghost
closed
9 years ago
2
ModuleHeatShield got assigned to heatshield1 three times
#14
ItMustBeACamel
closed
9 years ago
1
Ksp 1.0 branch
#13
Starwaster
closed
9 years ago
0
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