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StrataSource
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FGD
The FGD + Hammer resource files for games built on Strata Source.
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Merge Momentum 0.10.0 Entity Work
#222
Gocnak
closed
3 days ago
0
feat: Misc updates to zone timer entities
#221
Panzerhandschuh
closed
1 month ago
1
feat: Add OnJump output to triggers
#220
BIRD311
closed
1 month ago
0
refactor: Updated timer triggers for zoning refactor
#219
Panzerhandschuh
closed
2 months ago
4
Add Skin KV to prop_tractor_beam.fgd
#218
Equalizer5118
closed
3 months ago
4
feat: Add OnActivated and OnDeactivated to prop weighted cube
#217
AWildErin
closed
3 months ago
0
Allow custom models on various entities
#216
AWildErin
closed
5 months ago
0
Some entities use error texture instead of theirown icon or white cube
#215
MyGamepedia
opened
5 months ago
0
feat: Add movie name to projected texture
#214
AWildErin
closed
7 months ago
0
Add SetTargetEntity for point_proximity_sensor
#213
MyGamepedia
closed
5 months ago
4
refactor: Teleport entities
#212
chovelyoukai
closed
6 months ago
0
Remove projected texture volumetric settings
#211
vrad-exe
opened
8 months ago
2
Change type on old flags that were using `choices` to use `flags`
#210
ozxybox
opened
8 months ago
2
Set combine ball entities as engine only
#209
vrad-exe
closed
8 months ago
0
refactor: trigger_momentum_progress
#208
BIRD311
closed
8 months ago
2
Remove CSM_volume_mode from env_cascade_light.fgd
#207
Equalizer5118
closed
8 months ago
0
Deprecate *_prop entities
#206
ozxybox
opened
9 months ago
2
Removed trigger_momentum_push, trigger_reversespeed, func_shootboost, and trigger_momentum_progress
#205
Panzerhandschuh
closed
9 months ago
0
Add KeepHorizontalSpeed and KeepVerticalSpeed keyvalues to trigger_jumppad
#204
Panzerhandschuh
closed
9 months ago
0
refactor: filter_velocity
#203
BIRD311
closed
8 months ago
3
Add OnFizzled output to BaseAnimating
#202
vrad-exe
opened
11 months ago
0
Workaround prop_testchamber_door looping the close animation
#201
vrad-exe
closed
11 months ago
0
Remove `npc_houndeye`
#200
MyGamepedia
opened
12 months ago
0
Remove `item_longjump`
#199
MyGamepedia
opened
1 year ago
0
feat: Rework cube/turret FGDs for new object painting system
#198
vrad-exe
opened
1 year ago
0
Add custom icon for `info_portal_gamerules`
#197
MyGamepedia
opened
1 year ago
0
Unify FGD script duplicates "i" parameter for both import and export
#196
vrad-exe
opened
1 year ago
0
fix: Re-add jeep inputs that were missing
#195
AWildErin
closed
8 months ago
0
feat: Add spawn flag to disable activation sounds on prop_button
#194
JJL772
closed
1 year ago
0
Add path_vphysics
#193
StefanH-AT
closed
1 year ago
2
feat: Add `turretrange` to the rocket turret
#192
AWildErin
closed
1 year ago
0
math_counter_advanced icon is lost
#191
MyGamepedia
opened
1 year ago
0
Update info_placement_helper.fgd
#190
Equalizer5118
closed
1 year ago
0
Use monotonic releases instead of semver
#189
Gocnak
closed
1 year ago
0
Create rolling releases on push to master
#188
Gocnak
closed
1 year ago
0
Programmatically find FGD omissions using game code/executable
#187
jason-e
opened
1 year ago
2
Fix spelling of "Schrodinger" in prop_weighted_cube
#186
Bluebotlabz
closed
1 year ago
3
Added trigger_jumppad
#185
Panzerhandschuh
closed
1 year ago
0
Add momentum weapon and ammo entities
#184
chovelyoukai
closed
1 year ago
2
Seperate BaseLight into BaseLightFalloff and 2 new kvs
#183
tmob03
closed
1 year ago
3
feat: Add BaseLight field to disable drawing sprites in buildcubemaps
#182
ozxybox
closed
1 year ago
0
Missing light parameters _castentityshadow and _shadoworiginoffset
#181
ozxybox
closed
1 year ago
0
Light falloff shouldn't be in BaseLight
#180
ozxybox
closed
1 year ago
2
Add func_slick
#179
tmob03
closed
1 year ago
6
Add func_slick FGD definition
#178
Panzerhandschuh
closed
1 year ago
0
feat: add max projected textures keyvalue to worldspawn
#177
craftablescience
closed
1 year ago
0
Add playback controls to vgui_movie_display
#176
StefanH-AT
closed
1 year ago
0
Add flashlightcolor kv to npc_personality_core
#175
StefanH-AT
closed
1 year ago
0
Change all appliesto(P2CE) to appliesto(SINCE_P2CE)
#174
StefanH-AT
opened
1 year ago
8
Add OnExplode output to prop_exploding_futbol
#173
StefanH-AT
closed
1 year ago
0
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