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ViveSoftware
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ViveInputUtility-Unity
A toolkit that helps developing/prototyping VR apps.
http://u3d.as/uF7
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Oculus Quest Problem
#163
chenweichao199111
closed
4 years ago
2
Controller binding demo doesn't work on quest
#162
wirelessdreamer
closed
4 years ago
9
How to disable tracking for ViveCameraRig?
#161
byteflowY
opened
4 years ago
1
UI elements work or not depending on the angle
#160
dpggit
opened
4 years ago
8
Dropdown ui element doesnt work
#159
dpggit
closed
4 years ago
4
Render Model Hook - models for Quest controllers, and index controllers can't be forced
#158
wirelessdreamer
closed
4 years ago
4
Input Does Not Work in Steam Release
#157
CodingJar
closed
4 years ago
2
SteamVR 2.4.5 actions dont work with VIU
#156
dpggit
closed
4 years ago
8
SteamVR GetStateDown and GetStateUp stop working when install VIU
#155
dpggit
closed
4 years ago
1
Vive input utility make all my actions not work anymore
#154
dpggit
closed
4 years ago
29
How can disable Vive input utility in Unity
#153
dpggit
closed
4 years ago
12
GetAngularVelocity does not work
#152
skelder
closed
4 years ago
8
VIU v1.10.5 is not compatible with SteamVR Plugin v2.4.5
#151
chengnay
closed
4 years ago
1
OpenvR shutdown
#150
dpggit
closed
4 years ago
1
When i click an UI button in Unity shutsdown OpenVR and the application
#149
dpggit
closed
4 years ago
6
SendMessage cannot be called during Awake, CheckConsistency, or OnValidate spam
#148
wirelessdreamer
closed
4 years ago
4
Add version checks for blend weights vs skin weights
#147
unoctium1
closed
4 years ago
0
Recommended Settings for Oculus Android throw exceptions in Unity 2019.2
#146
unoctium1
closed
4 years ago
1
VIU deactivating Camera on ViveRIg on Start
#145
rikkuporta
closed
4 years ago
4
ViveInput does not work for Oculus Go Touchpad touch position.
#144
yanoty3d
closed
4 years ago
8
Using VIU with WaveVR 3.1.1 beta
#143
rikkuporta
closed
4 years ago
3
Quest button state not tracking properly
#142
wirelessdreamer
closed
4 years ago
3
VIU not working with used defined Controller binding
#141
vasanthkalai
opened
4 years ago
1
VIU Specific Action Sets and Default Bindings
#140
MSFX
closed
4 years ago
2
Please ship with ASMDEF
#139
MSFX
closed
3 years ago
10
can't play in editor while WaveVR support turned on (1.10.4.0)
#138
frg-kova
opened
4 years ago
12
WaveVR ignores unity provided Android SDK and JDK
#137
wirelessdreamer
closed
4 years ago
4
Pattern showing up on the texture for the controller model, controller input seems disabled
#136
DaveyDangerpants
opened
4 years ago
17
Rotaional and positional offset between Vive and Rift controllers
#135
wirelessdreamer
opened
4 years ago
9
Colliders influence height of camera (head) position
#134
skahlert
closed
4 years ago
3
Render queue changed when hitting an object
#133
JerryLetehen
closed
4 years ago
4
UGui Buttons don't work in ScrolRect
#132
blanxdev
opened
5 years ago
1
UGUI Example scene locks up on QUEST when clicking on text input field
#131
wirelessdreamer
closed
4 years ago
3
WEB VR input mapping.
#130
alessiograncini
opened
5 years ago
5
VIU UI interaction not working
#129
Knive
opened
5 years ago
23
How to 'simulate' a button press for the event raycaster when not using a standard input controller
#128
wirelessdreamer
closed
4 years ago
5
UI Interaction works in Editor but not in Build VR2.0
#127
sstachiw
opened
5 years ago
1
Show RIft s / Quest controller models when using those controllers
#126
wirelessdreamer
closed
4 years ago
2
Console errors when starting WaveVR Simulator
#125
irian-codes
opened
5 years ago
10
VivePose.getVelocity should accept BodyRole as input.
#124
TheBricktop
opened
5 years ago
1
HTC Focus. Unity3d project Updated to v1.10.4 and this error appears
#123
freseco
closed
5 years ago
12
Vive tracker was detected as controller in role binding interface
#122
neku7474
closed
5 years ago
2
VRModule.GetDeviceState(0).deviceModel is returning Unknown with an Oculus Rift headset
#121
wirelessdreamer
closed
3 years ago
10
Removing OpenVR from SDK list can be confusing
#120
wirelessdreamer
closed
5 years ago
9
WaveVR SDK is missing #if UNITY_ANDROID ... #endif defines around its code
#119
wirelessdreamer
closed
5 years ago
4
Android Build Failure: Program type already present: com.htc.vr.unity.FileUtils
#118
wirelessdreamer
opened
5 years ago
7
Cache reset poses so effectTargets maintain position
#117
JeffBail
opened
5 years ago
0
Wiki says that SteamVR 2 is not supported
#116
JeffBail
closed
5 years ago
1
Allow resetbutton to be moved - issue #114
#115
JeffBail
closed
5 years ago
0
ResetButton teleports if moved after Start()
#114
JeffBail
closed
5 years ago
1
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