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aresrpg
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aresrpg-engine
Voxel rendering engine
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Feat/misc improvements
#35
piellardj
closed
1 day ago
0
Feat/optimizations
#34
piellardj
closed
5 days ago
0
Feat/asynchronous sampling
#33
piellardj
closed
1 week ago
0
Feat/simplify three usage
#32
piellardj
closed
1 month ago
0
Feat/misc improvements
#31
piellardj
closed
1 month ago
0
Fix/avoid lod gaps
#30
piellardj
closed
3 months ago
0
Feat/reduce drawcalls
#29
piellardj
closed
3 months ago
0
LOD holes
#28
Sceat
closed
3 months ago
2
Voxels holes/bug
#27
Sceat
opened
3 months ago
5
Feat/lod heightmap
#26
piellardj
closed
3 months ago
0
Terrain: LOD
#25
piellardj
closed
3 months ago
1
feat: Terrain.showMapAroundPosition now first computes near patches
#24
piellardj
closed
3 months ago
0
Fix/improve showmaparoundposition performance
#23
piellardj
closed
3 months ago
0
Terrain: merge all 6 patch meshes geometries into a single GPUBuffer
#22
piellardj
closed
3 months ago
1
Terrain: smarter patch computing order
#21
piellardj
closed
3 months ago
0
Terrain: optimize WebGPU compute shader by fixing patch size
#20
piellardj
opened
3 months ago
0
Feat/externalize mapcache building
#19
piellardj
closed
3 months ago
0
feat: allow terrain to be infinite
#18
piellardj
closed
3 months ago
0
Terrain: reduce number of draw calls
#17
piellardj
closed
3 months ago
0
feat: enable frustum culling
#16
piellardj
closed
3 months ago
0
Terrain: accelerate generation for empty patches
#15
piellardj
opened
3 months ago
0
Terrain: add support for frustum culling patches
#14
piellardj
closed
3 months ago
0
Feat: add support for advanced lighting and shadows
#13
piellardj
closed
3 months ago
0
Avoid game freeze during patch generation
#12
piellardj
opened
3 months ago
0
Allow terrain to be infinite
#11
piellardj
closed
3 months ago
0
Feat/optimizations
#10
piellardj
closed
3 months ago
0
feat: improve WebGPU patch generation
#9
piellardj
closed
3 months ago
0
Feat: generate patches with webpu
#8
piellardj
closed
3 months ago
0
build(deps-dev): bump follow-redirects from 1.15.5 to 1.15.6
#7
dependabot[bot]
closed
3 months ago
0
build: change exports
#6
piellardj
closed
3 months ago
0
Style/change linting rules
#5
piellardj
closed
4 months ago
0
draft: Change IVoxel interface to include neighbours
#4
piellardj
closed
3 months ago
0
Standard of formats
#3
Sceat
closed
4 months ago
0
Prepare CI for publishing
#2
Sceat
closed
4 months ago
0
feat: First iteration of the voxel engine
#1
piellardj
closed
4 months ago
0