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beyond-all-reason
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spring
A powerful free cross-platform RTS game engine
https://beyond-all-reason.github.io/spring/
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Do something about loose LuaUI files in default engine installation
#1483
sprunk
opened
2 months ago
0
Add a basic article on wupget best practices
#1482
sprunk
closed
1 month ago
0
Tiny factory cai cleanup
#1481
sprunk
closed
3 weeks ago
0
Some weapon types misuse `size` vs `collisionSize`
#1480
sprunk
opened
2 months ago
0
`explosionGenerator` tag doesn't work for `Melee`
#1479
sprunk
opened
2 months ago
0
Container util: remove functor template copypasta
#1478
sprunk
closed
4 days ago
0
Modrule type correctness
#1477
sprunk
opened
2 months ago
0
Fix scar TTL tags
#1476
sprunk
opened
2 months ago
0
Further weapon def docs.
#1475
sprunk
closed
2 months ago
0
Add error handling when failing to write springsettings
#1474
sprunk
opened
2 months ago
0
Check springsettings reading func
#1473
sprunk
opened
2 months ago
0
Large grid of building placements lags
#1472
jacobguenther
opened
2 months ago
2
Fault with 'nochasecategory' sometimes incorrectly invalidating viable targets
#1471
TheSilverHornet
opened
2 months ago
8
Unit can pick not optimal path (2449)
#1470
6AKU66
closed
1 week ago
1
Construction bots stuck in each other (2449)
#1469
6AKU66
closed
1 month ago
0
QTPFS path drawer: get rid of useless multiplication
#1468
sprunk
closed
1 month ago
2
Remove `tdfID` weapon def
#1467
sprunk
opened
2 months ago
5
Site weapondefs.json should probably be autogenerated
#1466
sprunk
opened
2 months ago
0
Site weapondefs.json has unquoted strings
#1465
sprunk
closed
2 months ago
1
Add ExitOnly Yardmap Type
#1464
marcushutchings
closed
4 days ago
8
Fix numBounce -1 not being unlimited
#1463
sprunk
closed
4 days ago
0
Weapondef docs
#1462
sprunk
closed
2 months ago
1
Consider swapping texture 3 and 4 for large beam laser
#1461
sprunk
opened
2 months ago
0
Get rid of `EmgCannon`, `Flamer` and `DGun` weapon types
#1460
sprunk
opened
2 months ago
1
Failing to reach move goals regression
#1459
GoogleFrog
closed
1 month ago
0
Add synced `wupget:PreGameTimekeeping(n)`
#1458
sprunk
opened
2 months ago
0
Rmlui/element binding fixes
#1457
ChrisFloofyKitsune
closed
2 months ago
0
Add a debug weapon dir view
#1456
sprunk
opened
2 months ago
0
Check if synced RNG calls are executed in SYNCED_CODE
#1455
lhog
opened
2 months ago
0
Fix weapon aiming checks to use weapon's actual position and rotation.
#1454
marcushutchings
closed
2 months ago
21
Fix units switching between two targets rapidly
#1453
marcushutchings
closed
1 month ago
8
prevent burst weapons firing outside their intended arc
#1452
marcushutchings
closed
1 month ago
19
Burst fire weapon + fastautoretargeting allows shooting units without turning weapon
#1451
thehobojoe
closed
1 month ago
5
Check the hidden cap on `firetolerance`
#1450
sprunk
opened
2 months ago
0
`onlyForward` may be redundant
#1449
sprunk
opened
2 months ago
0
Rmlui/multi context handling improvements + debugger hook
#1448
ChrisFloofyKitsune
closed
2 months ago
0
Decouple water unpathability from damage
#1447
sprunk
opened
2 months ago
10
Dynamic water (plane) level
#1446
sprunk
opened
2 months ago
1
Spread `CGround::GetWater(Plane)Level` across engine code
#1445
sprunk
opened
2 months ago
2
Avoid HAPFS mixing med and low paths
#1444
marcushutchings
closed
1 month ago
0
delay console print sink to avoid unwanted messages sent to console.
#1443
marcushutchings
closed
1 month ago
0
Fix bugger off check when placing long buildings
#1442
marcushutchings
closed
1 month ago
0
Fix build floating unit on water duplication bug
#1441
marcushutchings
closed
1 month ago
0
Rmlui/texture element rounded border
#1440
ChrisFloofyKitsune
closed
2 months ago
0
Add input emulation funcs to Lua `debug.` API
#1439
sprunk
opened
2 months ago
1
Fix game loading crash
#1438
marcushutchings
closed
1 month ago
2
Engine crash when calling LuaVBOImpl::InstanceDataFromFeatureIDs on geothermal vent feature
#1437
salinecitrine
closed
2 months ago
4
Build proposal: Add continuous integration to PRs, and have tests run automatically.
#1436
blaisemccourtney
opened
2 months ago
6
EngineCrash [1.1340.0] at [4294966293]
#1435
IkkeTM
closed
2 months ago
8
Add Lua interface for dealing team-sourced damage
#1434
sprunk
opened
2 months ago
0
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