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beyond-all-reason
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spring
A powerful free cross-platform RTS game engine
https://beyond-all-reason.github.io/spring/
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Rmlui/multi context handling improvements + debugger hook
#1448
ChrisFloofyKitsune
closed
3 months ago
0
Decouple water unpathability from damage
#1447
sprunk
opened
3 months ago
10
Dynamic water (plane) level
#1446
sprunk
opened
3 months ago
1
Spread `CGround::GetWater(Plane)Level` across engine code
#1445
sprunk
opened
3 months ago
2
Avoid HAPFS mixing med and low paths
#1444
marcushutchings
closed
2 months ago
0
delay console print sink to avoid unwanted messages sent to console.
#1443
marcushutchings
closed
2 months ago
0
Fix bugger off check when placing long buildings
#1442
marcushutchings
closed
2 months ago
0
Fix build floating unit on water duplication bug
#1441
marcushutchings
closed
2 months ago
0
Rmlui/texture element rounded border
#1440
ChrisFloofyKitsune
closed
3 months ago
0
Add input emulation funcs to Lua `debug.` API
#1439
sprunk
opened
3 months ago
1
Fix game loading crash
#1438
marcushutchings
closed
2 months ago
2
Engine crash when calling LuaVBOImpl::InstanceDataFromFeatureIDs on geothermal vent feature
#1437
salinecitrine
closed
3 months ago
4
Build proposal: Add continuous integration to PRs, and have tests run automatically.
#1436
blaisemccourtney
opened
3 months ago
6
EngineCrash [1.1340.0] at [4294966293]
#1435
IkkeTM
closed
3 months ago
8
Add Lua interface for dealing team-sourced damage
#1434
sprunk
opened
3 months ago
0
Pass attackerTeam to UnitDamaged etc even when missing attackerID
#1433
sprunk
opened
3 months ago
0
ensure timed-out client is disconnected so they can't cause desyncs.
#1432
marcushutchings
closed
2 months ago
3
Rmlui/sol lua give proper credit
#1431
ChrisFloofyKitsune
closed
3 months ago
1
Site API listing complaints (compared to old spring wiki)
#1430
sprunk
opened
3 months ago
0
Docs publishing failures
#1429
lhog
closed
3 months ago
1
2457 Structure bugger off regression
#1428
GoogleFrog
closed
2 months ago
0
Rmlui/init shutdown reworking
#1427
ChrisFloofyKitsune
closed
3 months ago
2
Engine formation fronts treat power as value
#1426
sprunk
closed
2 months ago
0
Savegame load assert
#1425
lhog
closed
2 months ago
1
Add `Spring.Get/SetUnitPosErrorEnabled`
#1424
sprunk
opened
3 months ago
0
Split radar error params Lua API
#1423
sprunk
opened
3 months ago
0
Make radar position error configurable per emitter
#1422
WatchTheFort
opened
3 months ago
7
2449 Structure decals sometimes persist on death
#1421
GoogleFrog
closed
3 months ago
0
Fix collision momentum being maintained on a unit when it gets turned…
#1420
marcushutchings
closed
2 months ago
0
Rmlui/push forward misc changes
#1419
ChrisFloofyKitsune
closed
3 weeks ago
3
Rmlui/clean up whitespace
#1418
ChrisFloofyKitsune
closed
3 months ago
0
2449 Very enginey hard crash
#1417
GoogleFrog
closed
3 months ago
1
2449 Nvidia graphics crash
#1416
GoogleFrog
closed
3 months ago
1
Integrate RmlUi
#1415
p2004a
opened
3 months ago
13
Bar105 allow unit def waterline
#1414
marcushutchings
closed
3 weeks ago
0
Reverse built units can retain velocity
#1413
GoogleFrog
closed
2 months ago
2
Tracking issue for RmlUi integration.
#1412
blaisemccourtney
opened
3 months ago
2
Investigate the 2x2 map size myth
#1411
sprunk
opened
3 months ago
2
Cob short op codes DO NOT MERGE
#1410
Beherith
opened
3 months ago
2
fix crash when trying assign a Rml Variant to a SolLua object value
#1409
ChrisFloofyKitsune
closed
3 months ago
1
Optimization request for Sim::Unit::UpdateWeaponVectors
#1408
6AKU66
opened
3 months ago
0
If builder unit block space for building, it's will issue move command to waterlevel
#1407
6AKU66
closed
3 months ago
0
Lost of connection leads to desync if some player do resign
#1406
6AKU66
closed
2 months ago
14
2449 Weird graphical glitch on screen
#1405
GoogleFrog
closed
3 months ago
3
Headless engines are reportedly broken
#1404
lhog
closed
3 months ago
1
2314 Another desync
#1403
GoogleFrog
opened
3 months ago
1
Add directional pathing
#1402
marcushutchings
closed
3 weeks ago
5
2442 scarIndices crash
#1401
GoogleFrog
closed
3 months ago
1
GameID: check if it needs the "send later" thing
#1400
sprunk
opened
3 months ago
0
weapon defs: crater aoe is radius but damage aoe is diameter
#1399
sprunk
closed
3 months ago
7
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