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danzel
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PatchworkSim
Simulation of the board game Patchwork for AI exploration
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Mcts -1 value on defeat
#47
danzel
opened
5 years ago
4
MCTS keep tree between moves
#46
danzel
opened
5 years ago
0
Neural Network based placer
#45
danzel
opened
6 years ago
2
Victories against AI
#44
danzel
opened
6 years ago
3
Console play
#43
danzel
closed
6 years ago
1
Less iterations MCTS sometimes beats more iterations
#42
danzel
closed
6 years ago
1
MCTS Optimisation
#41
danzel
opened
6 years ago
0
Remove not tuneables when there is a tuneable
#40
danzel
closed
6 years ago
0
AlphaBeta not moveonly
#39
danzel
opened
6 years ago
1
Investigate temporal difference learning
#38
danzel
opened
6 years ago
0
Fix AlphaBeta Preplacer list garbage
#37
danzel
opened
6 years ago
0
Verify preplacer placements
#36
danzel
closed
6 years ago
0
AlphaZero style self play training mcts
#35
danzel
opened
6 years ago
0
AlphaBeta with Preplacer support
#34
danzel
closed
6 years ago
0
MCTS with better default moves
#33
danzel
closed
6 years ago
1
MonteCarloTreeSearchMoveMaker expand placements immediately?
#32
danzel
closed
6 years ago
0
Minimax runtime performance
#31
danzel
closed
6 years ago
7
TightPlacement cache and recalculate
#30
danzel
closed
6 years ago
2
Test perf under net core 2
#29
danzel
closed
6 years ago
1
MCTS that cares about where pieces are placed
#28
danzel
closed
6 years ago
5
Use Exhaustive as a preplacer
#27
danzel
closed
6 years ago
2
Current placement strength
#26
danzel
closed
6 years ago
1
WeightedTreeSearch number tuning
#25
danzel
closed
6 years ago
0
Better IBoardEvaluator
#24
danzel
closed
6 years ago
2
WeightedTreeSearch look ahead.
#23
danzel
closed
6 years ago
3
WeightedTreeSearch mirror breaking
#22
danzel
closed
6 years ago
1
WeightedTreeSearch tie breaking
#21
danzel
closed
6 years ago
1
WeightedTreeSearch RuntimePerf/Memory/GC
#20
danzel
closed
6 years ago
2
MCTS using non-random moves
#19
danzel
closed
6 years ago
0
Keep a SimulationState in SearchNode
#18
danzel
closed
6 years ago
1
Fix whatever is broken in Clone vs CloneTo
#17
danzel
closed
6 years ago
1
Use SimulationState.CloneTo in QuickRandomSearchMoveMaker
#16
danzel
closed
6 years ago
0
MCTS Memory usage
#15
danzel
closed
6 years ago
0
MoveOnlyMonteCarloTreeSearchMoveMaker performs slightly worse with more iterations
#14
danzel
closed
6 years ago
0
ExhaustiveMostFuturePlacements gets worse when used more?!??!
#13
danzel
closed
6 years ago
1
Speed up uses of linq
#12
danzel
closed
6 years ago
0
GreedyCardValueUtilityMoveMaker change weights as game proceeds
#11
danzel
closed
6 years ago
2
GreedyCardValueUtilityMoveMaker could consider getting extra turns
#10
danzel
closed
6 years ago
1
No Look-ahead Greedy move maker
#9
danzel
closed
6 years ago
1
Better placement selection algorithm
#8
danzel
opened
6 years ago
5
Debug output from simulation state
#7
danzel
closed
6 years ago
0
7x7 special tile
#6
danzel
closed
6 years ago
0
Play in hi fi (piece placing)
#5
danzel
closed
6 years ago
0
Get single patches
#4
danzel
closed
6 years ago
1
Play in low fi (no piece placing)
#3
danzel
closed
6 years ago
0
Random list of pieces (shuffling the board/deck)
#2
danzel
closed
6 years ago
0
Calculate all orientations of PieceDefinitions
#1
danzel
closed
6 years ago
0