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dmdorman
/
hero6e-foundryvtt
MIT License
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Drag Ruler v12 notification logic fix
#1027
aeauseth
closed
1 month ago
0
V12 onStartTurn + Movement Radio improvements + improved END chats for continuous powers
#1026
aeauseth
closed
1 month ago
0
publish 3.0.71
#1025
aeauseth
closed
1 month ago
0
V12 Combat tracker is not consuming END for constant powers nor resetting movement history (but Drag Ruler is broken anyway).
#1024
aeauseth
closed
1 month ago
0
Fix ruler crash with no actor, now assumes meters.
#1023
aeauseth
closed
1 month ago
0
Changelog
#1022
aeauseth
closed
1 month ago
0
Knockback damage #810
#1021
aeauseth
closed
1 month ago
0
STR now consumes END #1018
#1020
aeauseth
closed
1 month ago
0
DO NOT MERGE YET: 5e radius shape template
#1019
phBalance
closed
1 month ago
0
STR use shows in chat card but not actually consumed
#1018
aeauseth
closed
1 month ago
1
improved item-attack card descriptions, fix various costs
#1017
aeauseth
closed
1 month ago
0
v12: New Actor Type
#1016
aeauseth
closed
1 month ago
0
V12, Skill Levels, Combat Skill Levels, compound power items
#1015
aeauseth
closed
1 month ago
0
REGENEXTRATIME
#1014
aeauseth
opened
1 month ago
0
Fixed CSL attack names
#1013
aeauseth
closed
1 month ago
1
Heroroll error with multiple terms
#1012
aeauseth
closed
1 month ago
1
DragDrop, layout, and INVISIBILITY improvements
#1011
aeauseth
closed
1 month ago
0
More is5e improvement for compendium and actorless items
#1010
aeauseth
closed
1 month ago
0
Adding new movement power leaves value=0 and thus no movement
#1009
aeauseth
opened
1 month ago
0
Big changes related to compendiums
#1008
aeauseth
closed
1 month ago
0
Combat skill level on compound powers cannot be used
#1007
tthomsen
closed
1 month ago
7
Skill card has all powers checked by default
#1006
tthomsen
closed
1 month ago
2
Invisibility cannot be unchecked.
#1005
tthomsen
closed
1 month ago
5
Combat skill level selection is only using the display and not the name.
#1004
tthomsen
closed
1 month ago
6
Publish 3.0.70
#1003
phBalance
closed
1 month ago
0
Tweaks
#1002
phBalance
closed
1 month ago
0
v12 hero roller changes
#1001
phBalance
closed
1 month ago
0
fix(roller): allow roll() with no defined terms (will generate a 0)
#1000
phBalance
closed
1 month ago
0
Template size calculations should be different between 5e and 6e
#999
phBalance
closed
1 month ago
0
AOE DCV exceptions
#998
phBalance
opened
1 month ago
0
6e distance is fundamentally different from 5e
#997
phBalance
opened
1 month ago
0
Package updates
#996
phBalance
closed
1 month ago
0
Conditional CSL
#995
aeauseth
closed
3 weeks ago
0
publish 3.0.69
#994
aeauseth
closed
1 month ago
0
sunday fixes
#993
aeauseth
closed
1 month ago
0
Hackey solution to look for 0DC (STRMINIMUM)
#992
aeauseth
closed
1 month ago
1
STR MINIMUM #127
#991
aeauseth
closed
1 month ago
0
Fix: using prototype attacks no longer generates error #481
#990
aeauseth
closed
1 month ago
0
Added error message when placing AOE without token on scene. #614
#989
aeauseth
closed
1 month ago
0
Fix invalid CORE values #770
#988
aeauseth
closed
1 month ago
0
Auto selection of attacks #883
#987
aeauseth
closed
1 month ago
0
Tooltip for range penalty that shows the actual range in meters/inches and hexes.
#986
aeauseth
opened
1 month ago
0
Improved default weapon selection to include WeaponMaster
#985
aeauseth
closed
1 month ago
0
moved DEADLYBLOW to item-attack-application
#984
aeauseth
closed
1 month ago
0
Remove flat cones and pepper with TODOs to match what is required
#983
phBalance
closed
1 month ago
0
STRMINIMUM tweaks. Reworked/fixed Combat Skill Levels.
#982
aeauseth
closed
1 month ago
0
AOE UI shows 1.5m for a 2m radius
#981
aeauseth
opened
1 month ago
2
PERSONALIMMUNITY #973
#980
aeauseth
closed
1 month ago
0
Initial support for DEADLYBLOW #972
#979
aeauseth
closed
1 month ago
0
Initial support for WEAPON_MASTER #972
#978
aeauseth
closed
1 month ago
0
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