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epfly6
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RepentanceAPIIssueTracker
An unofficial issue tracker for issues with The Binding of Isaac: Repentance's API.
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Add GetDimension() function with dimension enums
#513
Foks256
opened
2 years ago
0
Custom reverse tarot cards don't spawn naturally
#512
Silverci
opened
2 years ago
0
The Jar and similar item effects should have tags for when they're spawning pickups
#511
BadsyEdgecat
opened
2 years ago
0
Isaac.GridSpawn method missing a seed parameter
#510
Zamiell
opened
2 years ago
0
GridEntityRock.FrameCnt should be renamed to FrameCount
#509
Zamiell
opened
2 years ago
0
EntityTear.FallingAccel should be renamed to EntityTear.FallingAcceleration
#508
Zamiell
opened
2 years ago
0
MC_INPUT_ACTION does not fire for mouse inputs
#507
Zamiell
opened
2 years ago
0
a function that allows mods to check which save file they're running in
#506
BadsyEdgecat
opened
2 years ago
2
ProjectileParams.BulletFlags should be renamed to ProjectileFlags
#505
Zamiell
opened
2 years ago
0
Ability to spawn grid entities on the same frame that others are removed
#504
Zamiell
opened
2 years ago
0
MC_POST_NEW_ROOM and MC_POST_NEW_LEVEL should pass the room and level we're about to enter
#503
Foks256
opened
2 years ago
0
Missing Room.SetAmbushActive
#502
Zamiell
opened
2 years ago
0
Room's FrameCount gives wrong value in MC_PRE_ROOM_ENTITY_SPAWN [GREED]
#501
jsgnextortex
opened
2 years ago
0
GetGridPath is not reliable when using GridPath of 3999
#500
guwahavel
opened
2 years ago
0
Effect variant 40 (Starflash) as no associated entities2.xml entry, breaking variant autoincrementation
#499
Xalum
opened
2 years ago
0
Explossion is misspelled
#498
Zamiell
opened
2 years ago
0
Add some sort of innate check to prevent friendly/charmed monsters from being chosen when getting room enemies.
#497
MrSeemsGood
opened
2 years ago
0
Missing entry in the EntityType Enum List
#496
Howard-Hehengchi
closed
10 months ago
1
Blood Splat spawned when an entity dies does not have SpawnerEntity set
#495
guwahavel
opened
2 years ago
0
Players do not receive WeaponType.WEAPON_NOTCHED_AXE or WeaponType.WEAPON_URN_OF_SOULS when the respective items are used
#494
Xalum
opened
2 years ago
0
Bloody Lust and Bloody Gust's Temporary Effects only exist for 1 room
#493
Cuerzor
opened
2 years ago
1
A way to detect if the room is a double trouble
#492
Zamiell
opened
2 years ago
0
Something like EntityPlayer:GetDamageMultiplier() should be added
#491
Foks256
opened
2 years ago
4
Isaac.ExecuteCommand does not run during certain callbacks
#490
MoonTheBird
opened
2 years ago
1
MC_POST_FIRE_TEAR Callback runs through tears fired by Clots, Incubus, etc.
#489
pedroff1
opened
2 years ago
1
C Section forgotten mini-bones pass through EntitityPartition.TEAR
#488
filloax
opened
2 years ago
0
The backdrop change triggered by ShowHallucination does not affect door sprites
#487
OpenSauce04
opened
2 years ago
0
MC_POST_[___]_INIT callbacks should indicate whether this is the first time an entity has been initialised
#486
Xalum
opened
2 years ago
0
MC_POST_CURSE_EVAL not called with Isaac.ExecuteCommand
#485
laceous
closed
10 months ago
1
Frozen enemies will collide and damage friendly enemies
#484
Cuerzor
opened
2 years ago
0
MakeRedRoomDoor allows creating doors that should be illegal
#483
laceous
closed
10 months ago
2
MC_EXECUTE_CMD is not called for basegame debug console commands
#482
TaigaTreant
opened
2 years ago
0
No method to get the Dead Tainted Lazarus / Esau Jr. forms of a player
#481
TaigaTreant
opened
2 years ago
2
Issues with item metadata tags 'lazarusshared' and 'lazarussharedglobal'
#480
TaigaTreant
opened
2 years ago
0
More Options style effects should be easier to work with
#479
Xalum
opened
2 years ago
0
NullItemID enum values missing from patch 1.7.8
#478
Zamiell
closed
2 years ago
2
File List for unpacker isn't updated for v1.7.8
#477
Zamiell
closed
2 years ago
1
Saving and continuing in a temporary room crashes the game/bricks save file
#476
ngregrichardson
closed
2 years ago
2
PickupPrice enumeration was not updated with the new price options added in patch v1.7.8
#475
Xalum
closed
1 year ago
1
Killing Delirium while ShowHallucination is active softlocks the game
#474
OpenSauce04
opened
2 years ago
0
Undocumented & unenumerated PickupVariant: 110 - Broken Shovel
#473
Xalum
closed
1 year ago
1
Method to flood a room with water similar to Flush
#472
onlyahippo
opened
2 years ago
0
Pickup Index / Indentifier
#471
Zamiell
opened
2 years ago
0
New Coin Subtype Issues
#470
MoonTheBird
closed
2 years ago
1
A way to get the amount of hearts Greed's Gullet provides
#469
Foks256
opened
2 years ago
0
Input.IsButtonTriggered() doesn't always register inputs correctly and sometimes even registers different inputs
#468
Foks256
opened
2 years ago
1
`EntityPlayer:GetTearRangeModifier()` doesn't seem to be working correctly
#467
Foks256
closed
11 months ago
1
Provide Method for sneezing
#466
Zamiell
opened
2 years ago
0
A function that allows to easily create the after-images from Suplex! and Mars
#465
Foks256
opened
2 years ago
0
Shard of Glass / Scissors tears do not account for modded Damage stat changes
#464
TaigaTreant
opened
2 years ago
0
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