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epfly6
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RepentanceAPIIssueTracker
An unofficial issue tracker for issues with The Binding of Isaac: Repentance's API.
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GridEntityDoor properties .PreviousState/.PreviousVariant return unusable userdata
#563
epfly6
opened
9 months ago
0
Typing debug command ``goto s/x.`` without room type set cause game to crash
#562
epfly6
opened
9 months ago
0
Callbacks with a void return type accept non-nil return values
#561
laceous
opened
10 months ago
0
Level.GetDungeonPlacementSeed does not work properly with Glowing Hour Glass
#560
Zamiell
opened
1 year ago
0
costumeSuffix for all Characters in Players.xml
#559
KingLanky
opened
1 year ago
0
Suggestion: PillColor could've be a part of MC_USE_PILL callback (For horsepill and effects on pill color)
#558
ProjectTZ
closed
1 year ago
2
json library is broken in today's update
#557
laceous
closed
1 year ago
1
Custom hair/hats don't show up on character if you respawn as them.
#556
HiImDinkelberg
opened
1 year ago
0
ItemConfigPillEffect's EffectClass and EffectSubClass are userdata and can not be used
#555
Cuerzor
opened
1 year ago
0
`GetCollectibleNum(BOOK_OF_VIRTUES)` counts the number of BoVs you have incorrectly
#554
OpenSauce04
opened
1 year ago
0
MC_POST_ENTITY_KILL callback should pass the player who killed it
#553
Zamiell
opened
1 year ago
0
Enemies can't have homing lasers + LaserHomingType is completely inaccessible
#552
PixelPlz
opened
1 year ago
0
If the player holds Glowing Hourglass, calling UseActiveItem on Glowing Hourglass with ActiveSlot = -1 still causes it to lose 1 charge
#551
Hybrid-X13
opened
1 year ago
0
Class "GridEntityDoor" need function to set door double locked similar to :Bar() or :SetLocked(Locked)
#550
nazardz
opened
1 year ago
0
Would be great if we could change the shadow size in lua
#549
Foks256
opened
1 year ago
0
Allow Pathfinder:FindGridPath() to ignore grid entities for flying grid aligned movement
#548
PixelPlz
opened
1 year ago
0
My hearts and map don't show up
#547
RandyRenegade
closed
10 months ago
2
EffectVariant.PICKUP_GHOST used by Guppy's Eye as a helper for rendering contents of anything showing unexpected behaviours
#546
MrSeemsGood
opened
1 year ago
2
Countdown in TakeDamage() function should do something without the DamageFlag
#545
Foks256
opened
1 year ago
0
Allow modded translated resources files to replace base modded resources files
#544
Rchardon
opened
1 year ago
0
A way to change MaxCharges of an active item through lua without creating a completely new one (kinda like Placebo)
#543
Foks256
opened
1 year ago
0
Would be nice if there was EntityPickup:GetPlayer() function that would return EntityPlayer which picked the pickup up
#542
Foks256
opened
1 year ago
1
Add a way to make entities have similar collision like ???'s Only Friend and Robo-Baby 2.0
#541
Foks256
opened
1 year ago
0
make it so that custom entities can be marked to drop multiple coins on death when killed by tainted keeper, like normal bosses do
#540
BadsyEdgecat
opened
1 year ago
0
Friendly flies and spiders damages aren't affected by damages bonuses from modded content
#539
LeoGuirinec
opened
1 year ago
0
Would be nice if hearts were consistent across players.xml and items.xml
#538
Foks256
opened
1 year ago
2
Cannot skip boss versus screen by returning true in MC_INPUT_ACTION
#537
Cuerzor
opened
1 year ago
1
EntityPlayer.GetCollectibleNum does not work for TMTRAINER items
#536
Zamiell
opened
1 year ago
0
SeedEffect enumeration was not updated with new GFUEL seed
#535
Xalum
closed
1 year ago
1
d10.xml file doesn't work for modded entities and cannot be read from the "content" folder
#534
BlindTheBoundDemon
closed
10 months ago
2
EntityPickup:TryOpenChest() breaks if the chest spawns an item pedestal
#533
Xalum
opened
1 year ago
0
Add a way to get the expected aim direction of the player
#532
Foks256
opened
2 years ago
0
.State and .StateFrame should be available for all entities
#531
Foks256
opened
2 years ago
0
There should be a way to remove the pee splat when Isaac is on half a heart
#530
Foks256
opened
2 years ago
0
The poof effect spawned by Magic Skin doesn't return it's true colors
#529
Foks256
opened
2 years ago
1
Isaac.Spawn() should have optional arguments
#528
Foks256
opened
2 years ago
0
Entity:Kill() should have something similar to a "source" argument where you can specify what killed you
#527
Foks256
opened
2 years ago
0
Would be great if there was a support for charge bars in the api
#526
Foks256
opened
2 years ago
0
Lead Pencil shots from familiars have SpawnerEntity set to the player instead of the familiar
#525
Zamiell
opened
2 years ago
0
EntityTear.Bounced always returns nil
#524
Foks256
closed
10 months ago
1
Would be cool if there was another update callback called `MC_POST_ENTITY_UPDATE`
#523
Foks256
opened
2 years ago
0
Impossible to detect tears which are duplicated by Angelic Prism/Multidimensional Baby
#522
valentinLampriere
opened
2 years ago
0
The "offset" argument in entity:IsFrame() should be made optional
#521
Foks256
opened
2 years ago
0
Some hearts that were spawned from items don't have the player (or a familiar) as their spawner entity
#520
Foks256
opened
2 years ago
3
MusicManager.Fadein crashes the game
#519
Zamiell
closed
10 months ago
0
Custom out-of-map rooms keep pickups inside them between levels and even runs
#518
Cuerzor
opened
2 years ago
13
The argument "SubType" should be made consistent across the board
#517
Foks256
opened
2 years ago
0
The version argument in RegisterMod() should be optional (or just not be an argument at all)
#516
Foks256
opened
2 years ago
1
Entity_Player:ThrowFriendlyDip has missing optional argument for Target
#515
epfly6
opened
2 years ago
0
Curses.xml variables that should be added
#514
Foks256
opened
2 years ago
0
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