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godot-extended-libraries
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godot-debug-menu
Display in-game FPS/performance/hardware metrics in a Godot 4.x project
https://github.com/godot-extended-libraries/godot-debug-menu-demo
MIT License
428
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16
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README.md shows incorrect enum
#32
ZenithStar
closed
1 week ago
1
Fixed autoload spam
#31
Relakin
closed
1 month ago
1
Fixed the FIXME
#30
Relakin
closed
1 month ago
0
FPS doesnt update properly when scenetree is paused, thefore artificialy lowering the displayed fps
#29
emanvidmaker
closed
1 month ago
1
can I use DebugMenu **INSIDE** the editor?
#28
jasonswearingen
closed
1 month ago
2
Option to resize the overlay.
#27
domdfcoding
opened
2 months ago
5
Godot (4.3 beta 1): multi-threaded rendering; debug menu (1.2) reports different fps than godots inbuilt monitor.
#26
LeeWannacott
opened
3 months ago
2
Module branch
#25
scriptsengineer
closed
5 months ago
1
Can't render the menu in a SubViewport
#24
synalice
closed
7 months ago
2
Game freezes when closing the game immediately after it starts
#23
NagaseIori
closed
8 months ago
3
Game frezes when call get_tree().quit()
#22
caioalcn
opened
8 months ago
1
Error when trying to modify `DebugMenu.style` through code
#21
adamscott
closed
8 months ago
1
Calling "DebugMenu.style" returns "Invalid get index 'style' (on base: 'CanvasLayer')"
#20
Arnklit
closed
9 months ago
2
Specify input action in Project Settings
#19
klootas
opened
11 months ago
2
Default visibility in project settings.
#18
LucasArusiewicz
opened
11 months ago
0
Fix connection of visibility_changed
#17
d10sfan
closed
11 months ago
0
Attach script at root CanvasLayer, so you can run DebugMenu.style
#16
d10sfan
closed
11 months ago
2
README about programatically toggle the menu isn't correct
#15
d10sfan
closed
11 months ago
3
check for null environment in settings label update
#14
mieldepoche
closed
1 year ago
0
Release automation?
#13
maddawik
opened
1 year ago
0
Implement recommended thread access to prevent error spam on startup
#12
isirode
opened
1 year ago
4
Errors in Godot 4.1-stable-mono
#11
claychinasky
opened
1 year ago
7
V1.1.1 - Crash on project run for Godot 4.1.0 running on MacOS + ARM
#10
LaffertyDev
opened
1 year ago
5
Setting the default to VISIBLE_DETAILED requires removing visible=false
#9
fire
closed
11 months ago
1
Implement memory monitoring.
#8
Kabir404
opened
1 year ago
1
Added `z_index`to the DebugMenu scene. Closes #6
#7
yunylz
closed
1 year ago
4
DebugMenu ends up getting created behind the scene
#6
yunylz
closed
1 year ago
4
The most minor problem ever: F3 to "pop up"
#5
Dangomation
closed
1 year ago
1
With latest godot getting 4.1 a lot of "This function in this node can only be accessed from either the main thread or a thread group"
#4
Ughuuu
closed
1 year ago
3
debug menu showing twice
#3
leleleSDX
closed
1 year ago
3
Fix calculation of 3D render resolution and improve various aspects of the UX
#2
InitialCon
closed
1 year ago
6
fix: takes too much time to load singleton
#1
Ark2000
closed
1 year ago
3