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gonetz
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GLideN64
A new generation, open-source graphics plugin for N64 emulators.
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Jet Force Gemini: Crosshairs broken
#2653
avengah
closed
2 years ago
16
many coding for pokemon stadium /PS2 is unhandled/unused...
#2652
overlordchaos
closed
2 years ago
4
Correct FrameBuffer::isAuxiliary()
#2651
gonetz
closed
2 years ago
0
Tex load refactor
#2650
gonetz
closed
2 years ago
4
Certain games start off slow but then become fullspeed
#2649
quicksilver7837
opened
2 years ago
10
Aerofighter Assault text is just black rectangles
#2648
quicksilver7837
closed
2 years ago
1
Lens of truth depth issues
#2647
fzurita
closed
2 years ago
9
Add inaccurate texture coordinates hotkey
#2645
Rosalie241
closed
2 years ago
1
homebrew toonshading not working properly.
#2644
olivieryuyu
closed
2 years ago
2
GLideNUI: copy config files to user config path when needed
#2643
Rosalie241
closed
2 years ago
0
Paper Mario Monstar issue
#2642
Darth-Koopa
closed
2 years ago
3
Regression: Check that texture fit TMEM before load
#2641
GhostlyDark
closed
2 years ago
3
Add support for HD textures, which have the same checksum but differrent format
#2640
gonetz
closed
2 years ago
2
[Ultra Low Priority] Inconsistancy with depth buffer access in perfect dark (nitpicking at this point, everything is perfect now, fantastic work) When using fly by wire on the slayer, the camera behaves as if it was a cutscene rather than gameplay. (will elaborate below)
#2639
CadetSparklez
opened
2 years ago
3
Do not apply shift scale to background textures.
#2638
ghost
closed
2 years ago
1
Inconsistancy with depth buffer acess in perfect dark (nitpicking at this point, everything is perfect now, fantastic work) When using fly by wire on the slayer, the camera behaves as if it was a cutscene rather than gameplay. (will elaborate below)
#2637
CadetSparklez
closed
2 years ago
1
README Formatting
#2636
ElectronicsArchiver
closed
2 years ago
5
Fix incorrect number of elements being passed to renderScreenSpaceTriangles
#2635
fzurita
closed
2 years ago
7
Super Luigi 64 Wont Dump
#2634
The1CheesyNacho
closed
2 years ago
5
Workaround for PowerVR issues
#2633
fzurita
closed
2 years ago
3
Fix texrects in native resolution for fast shader path
#2632
fzurita
closed
2 years ago
20
Apply mask on DMEM address to avoid segmentation fault in Indiana Jones,
#2631
gonetz
closed
2 years ago
3
Native Resolution Factor setting causes huge performance hit
#2630
mrfixit2001
opened
2 years ago
25
Best configuration for VRR (G-Sync/FreeSync) monitors?
#2629
DonelBueno
opened
2 years ago
4
Indiana Jones crash
#2628
fzurita
closed
2 years ago
12
Indiana Jones bad lighting
#2627
fzurita
opened
2 years ago
7
In iQue Paper Mario 64, characters become black in dark rooms
#2626
Darth-Koopa
closed
2 years ago
9
Majora's Mask misplaced blur
#2625
GhostlyDark
closed
2 years ago
2
Segfault when calling glTexImage2DMultisample using EGL and GLES2
#2624
mrfixit2001
opened
2 years ago
3
Fix build with CMake on Windows
#2623
fzurita
closed
2 years ago
2
Glover - HUD graphics issue at non-native resolution
#2622
Zinfidel
closed
2 years ago
2
Mario tennis broken shadows in accurate path
#2621
fzurita
closed
2 years ago
2
PD odd glitches with widescreen hack
#2619
fzurita
closed
2 years ago
5
Correct mip-map shader for the case when texture level is 0 and detai…
#2618
gonetz
closed
2 years ago
5
RE2 bottom of the screen is being cut off
#2617
fzurita
closed
2 years ago
5
cmake: Generate Revision.h in the build directory
#2616
orbea
closed
2 years ago
0
Episode 1 racer broken LOD?
#2615
fzurita
closed
2 years ago
13
Tex coord bounds fix
#2614
gonetz
closed
2 years ago
0
cmake: Set OpenGL_GL_PREFERENCE
#2613
orbea
closed
2 years ago
3
src/GLideNHQ/CMakeLists.txt: Bump cmake version
#2612
orbea
closed
2 years ago
0
cmake: Better handling of git
#2611
orbea
closed
2 years ago
0
cmake: Better handling of CMAKE_BUILD_TYPE
#2610
orbea
closed
2 years ago
0
cmake: Add an install target
#2609
orbea
closed
2 years ago
0
Texture pack settings keep reverting to default on SM64
#2608
OvercastGM12
opened
2 years ago
2
Duplicated texture coordinates
#2607
ghost
closed
2 years ago
6
FXAA using pixel coverage for edge detection?
#2606
TorutheRedFox
opened
2 years ago
2
ci: fix build failure
#2605
Rosalie241
closed
2 years ago
1
Conflicting -std flags can cause build failure
#2604
Tatsh
closed
2 years ago
0
Wrong colors and missing textures turok dinosaur hunter.
#2603
71knight
closed
2 years ago
4
GoldenEye 007 - Native resolution texrecs don't work on most HUD elements
#2602
Zinfidel
opened
2 years ago
1
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