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hatfield-c
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rotkr
Rats! Of the Kar Re-Bein by Katin Games
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[ROTKR-82] Release cleanups
#82
hatfield-c
opened
4 years ago
0
[ROTKR-81] Rats lose health sometimes
#81
KevinDCo
opened
4 years ago
0
[ROTKR-80] Loot should despawn after a period of time
#80
hatfield-c
opened
4 years ago
0
[ROTKR-79] Rats can be healed
#79
hatfield-c
opened
4 years ago
0
[ROTKR-78] Penalty will be applied if ship driven through exit without rats
#78
hatfield-c
opened
4 years ago
0
[ROTKR-77] RatHealthSystem doesn't take damage properly
#77
KevinDCo
closed
4 years ago
2
[ROTKR-76] Enemies can spawn during gameplay
#76
hatfield-c
closed
4 years ago
4
[ROTKR-75] An enemy ship prefab will be created
#75
hatfield-c
closed
4 years ago
6
[ROTKR-74] Optimization Brainstorming
#74
hatfield-c
opened
4 years ago
2
[ROTKR-73] When an enemy ship dies it will drop scrap
#73
hatfield-c
closed
4 years ago
3
[ROTKR-72] Player dies when getting stuck on ceiling.
#72
KevinDCo
closed
4 years ago
1
[ROTKR-71] Enemy ships will have a health manager
#71
hatfield-c
closed
4 years ago
2
[ROTKR-70] Player dies when all rats are dead.
#70
KevinDCo
closed
4 years ago
2
[ROTKR-69] A combat neural network directs an enemy to attack the player
#69
hatfield-c
opened
4 years ago
20
[ROTKR-68] UI will show Cannon Availability/Cooldown
#68
KevinDCo
opened
4 years ago
0
[ROTKR-67] A patrol neural network directs an enemy to search for the player
#67
hatfield-c
opened
4 years ago
2
[ROTKR-66] Player can spend scrap to recruit($$$).
#66
KevinDCo
opened
4 years ago
1
[ROTKR-65] AI neural network control
#65
hatfield-c
opened
4 years ago
6
[ROTKR-64] Player can spend scrap to upgrade($$).
#64
KevinDCo
opened
4 years ago
2
[ROTKR-63] Player can spend scrap to repair($).
#63
KevinDCo
closed
4 years ago
6
[ROTKR-62] Player should be able to pick up scrap from from dead/damaged ships.
#62
KevinDCo
closed
4 years ago
1
[ROTKR-61] Initial Scrap System
#61
KevinDCo
closed
4 years ago
9
[ROTKR-60] Getting stuck on the ceiling underwater should trigger a lose condition
#60
hatfield-c
opened
4 years ago
1
[ROTKR-59] Release Alpha
#59
hatfield-c
opened
4 years ago
4
[ROTKR-58] Rat attach/detach rotations should behave appropriately
#58
hatfield-c
closed
4 years ago
2
[ROTKR-57] STEAM ACHIEVEMENTS
#57
KevinDCo
opened
4 years ago
1
[ROTKR-56] Rats will spawn on the ship in the game
#56
KevinDCo
closed
4 years ago
5
[ROTKR-55] The rat health will be displayed
#55
KevinDCo
closed
4 years ago
7
[ROTKR-54] Rat has trouble attaching to ship sometimes
#54
KevinDCo
closed
4 years ago
1
[ROTKR-53] Rats can be picked up and reattached after falling off
#53
hatfield-c
closed
4 years ago
4
[ROTKR-52] The rat can be placed a certain distance above the deck
#52
hatfield-c
closed
4 years ago
7
[ROTKR-51] Creating IView and AView to utilize in future UI
#51
KevinDCo
closed
4 years ago
2
[ROTKR-50] Basic Repair Menu
#50
KevinDCo
closed
4 years ago
2
[ROTKR-49] Pass Hunk Data between levels
#49
KevinDCo
closed
4 years ago
5
[ROTKR-48] End Game Logic
#48
KevinDCo
closed
4 years ago
3
[ROTKR-47] Rats can stick to the surface of the ship
#47
hatfield-c
closed
4 years ago
13
[ROTKR-46] Buoyancy force should have a max value
#46
hatfield-c
closed
4 years ago
3
[ROTKR-45] Define how a layer is generated in WyeSelectState
#45
KevinDCo
closed
4 years ago
11
[ROTKR-44] Fix scene transitions
#44
KevinDCo
closed
4 years ago
3
[ROTKR-43] Wye logic needs to be defined
#43
KevinDCo
closed
4 years ago
5
[ROTKR-42] Wye's will be dynamic and exitable
#42
hatfield-c
closed
4 years ago
4
[ROTKR-41] A water plane can have waves and bob the ship
#41
hatfield-c
closed
4 years ago
9
[ROTKR-40] Flush out AI system
#40
hatfield-c
closed
4 years ago
5
[ROTKR-39] Hunks can be repaired
#39
hatfield-c
closed
4 years ago
7
[ROTKR-38] Ship should not add velocity in mid-air
#38
hatfield-c
closed
4 years ago
4
[ROTKR-37] Create InputManager class
#37
KevinDCo
closed
4 years ago
5
[ROTKR-36] Install Input package
#36
hatfield-c
closed
4 years ago
3
[ROTKR-35] Buoyancy manager will apply friction to the ship
#35
hatfield-c
closed
4 years ago
6
[ROTKR-34] Movement script will turn ships with torque
#34
hatfield-c
closed
4 years ago
2
[ROTKR-33] The buoyancy "hammer force" will be smoother
#33
hatfield-c
opened
4 years ago
0
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