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jackmakesthings
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game-dev
return False; an experiment in AI and decision-making, via Godot Engine
GNU General Public License v2.0
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BitGrid puzzle: change randomization method
#93
jackmakesthings
opened
8 years ago
1
ui: prototype "persistent tabs" interface
#92
jackmakesthings
closed
8 years ago
0
explore/prototype: "bit slider" minigame
#91
jackmakesthings
closed
8 years ago
1
experiment: user-selected colors in-game
#90
jackmakesthings
closed
8 years ago
0
refine how NPCs decide whether or not to talk to the player
#89
jackmakesthings
closed
8 years ago
0
don't allow player to walk away in the middle of a conversation
#88
jackmakesthings
closed
8 years ago
0
establish code standards/conventions
#87
jackmakesthings
closed
8 years ago
2
_NPC.gd: investigate moving/refactoring create_branch_option
#86
jackmakesthings
closed
8 years ago
0
_NPC.gd: clean up _get_orientation and related calls
#85
jackmakesthings
closed
8 years ago
0
bug: npc doesn't always start conversation after player walks over
#84
jackmakesthings
closed
8 years ago
0
migration: quest advancement methods
#83
jackmakesthings
closed
8 years ago
0
experiment: user-controlled color on sprites
#82
jackmakesthings
closed
8 years ago
0
bug: _Environment.gd:70, tile_get_navigation_polygon throwing errors
#81
jackmakesthings
closed
8 years ago
0
experiment: what if NPCs oriented themselves the way Player does?
#80
jackmakesthings
closed
7 years ago
2
start documenting code
#79
jackmakesthings
closed
8 years ago
0
NPC base class: migrate all branch-state methods
#78
jackmakesthings
closed
8 years ago
0
asset: font
#77
jackmakesthings
closed
8 years ago
0
ui prototype: upgrades/chips view
#76
jackmakesthings
closed
8 years ago
1
functional prototype: options/config menu
#75
jackmakesthings
closed
8 years ago
1
functional prototype: "splash screen"/main menu
#74
jackmakesthings
closed
8 years ago
0
prototype ui/scripting for upgrade system
#73
jackmakesthings
closed
8 years ago
1
test using configfile values in dialogs/ui
#72
jackmakesthings
closed
8 years ago
0
migrate/template: player scene
#71
jackmakesthings
closed
8 years ago
0
update autoload references to use singleton style
#70
jackmakesthings
closed
8 years ago
0
clean + migrate: message-ui
#69
jackmakesthings
closed
8 years ago
1
game logic: prototype config file use
#68
jackmakesthings
closed
8 years ago
0
clean + migrate: message-ui
#67
jackmakesthings
closed
8 years ago
0
migrate: NPC system
#66
jackmakesthings
closed
8 years ago
2
migrate: quest mgmt
#65
jackmakesthings
closed
8 years ago
1
clean + migrate: walking character
#64
jackmakesthings
closed
8 years ago
0
clean + migrate: environment
#63
jackmakesthings
closed
8 years ago
0
Environments for 'Gaming the System' quest
#62
jackmakesthings
opened
8 years ago
0
Set up NPC database
#61
jackmakesthings
closed
8 years ago
1
NPC: Self-serving robot
#60
jackmakesthings
opened
8 years ago
0
NPC: Human supervisor
#59
jackmakesthings
opened
8 years ago
0
quest prototype: Gaming the System
#58
jackmakesthings
opened
8 years ago
1
message-ui: clear popup timeout whenever flash_popup is called
#57
jackmakesthings
closed
8 years ago
0
dialogue: prototype "randomized" options
#56
jackmakesthings
opened
8 years ago
1
dialogue: experiment w/nested conversations
#55
jackmakesthings
closed
8 years ago
1
update/re-implement savefiles
#54
jackmakesthings
opened
8 years ago
0
refactor: "stage" / "env" / "sceneroot"
#53
jackmakesthings
closed
8 years ago
1
refactor: "body_layer" / "npc_root"
#52
jackmakesthings
closed
8 years ago
0
new system: currency
#51
jackmakesthings
closed
8 years ago
1
reorganize environment scenes - tilemap nesting
#50
jackmakesthings
closed
8 years ago
0
tilemaps: create and use external navpoly resource
#49
jackmakesthings
closed
8 years ago
0
tilemaps: implement fill/delete functions
#48
jackmakesthings
closed
8 years ago
0
dialogue: prototype "between quests" dialogue tree
#47
jackmakesthings
closed
8 years ago
0
new system: inventory
#46
jackmakesthings
closed
8 years ago
0
dialogue ui: set/save a flag for dialogue branches that have already been explored
#45
jackmakesthings
opened
8 years ago
0
assets/design: maps & environments
#44
jackmakesthings
opened
8 years ago
1
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