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jakobhellermann
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bevy-inspector-egui
Inspector plugin for the bevy game engine
Apache License 2.0
1.12k
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Add bevy_input Keycode and MouseButton
#101
slyedoc
closed
1 year ago
0
Fix font file path in demo example
#100
askor
closed
1 year ago
0
Update rapier inspector to bevy 0.9
#99
Nikola-Milovic
closed
1 year ago
1
Bevy 0.9.0 Issue
#98
andgordio
closed
1 year ago
2
Bevy 0.9 is release :)
#97
kerkmann
closed
1 year ago
1
Implement `Inspectable` for `Cow<a, T>`
#96
TehPers
closed
1 year ago
2
Bump bevy_rapier to 0.18
#95
Aceeri
closed
1 year ago
1
added sprite Anchor to sprite inspector
#94
PhaestusFox
closed
1 year ago
1
Option<T: Reflect> claims to be unregistered
#93
djeedai
closed
1 year ago
9
#[inspectable(inner_attributes)] requires funky undocumented syntax
#91
Xion
opened
1 year ago
0
Bump bevy_rapier to 0.17
#90
Aceeri
closed
1 year ago
1
Inspect a State<T> resource
#89
Xion
closed
1 year ago
3
Avoid panic by defaulting registry if it doesn't exist
#88
Aceeri
closed
1 year ago
1
Impl Inspectable for slices
#87
Aceeri
closed
1 year ago
0
Update bevy_egui from 0.15.1 to 0.16.0
#86
Shatur
closed
1 year ago
3
Allow negative scale
#84
asherkin
closed
1 year ago
0
Make rapier Collider editable
#83
nicopap
closed
1 year ago
1
Add impls for Gamepad enums
#82
johanhelsing
closed
1 year ago
0
Only display some components
#81
johanhelsing
closed
1 year ago
2
Update to `bevy_egui` 0.16
#80
johanhelsing
closed
1 year ago
1
How can I inspect my Player component?
#79
igortavtib
closed
1 year ago
8
Changelog not up to date
#78
Piturnah
closed
1 year ago
1
Docs.rs Build Fails on Latest Release
#77
zicklag
closed
1 year ago
1
Port to bevy 0.8
#76
Sheepyhead
closed
1 year ago
5
Upgrade to bevy 0.8
#75
afonsolage
closed
1 year ago
5
Marker sensor/bump bevy_rapier to 0.15
#74
Aceeri
closed
2 years ago
1
Fix doc references to register_inspectable/type being on `world` rather than `app`
#73
tgecho
closed
2 years ago
1
Inspectable HashMap impl
#72
Luminoth
closed
2 years ago
1
Identifying entities by their component marker
#71
shmelrad
closed
1 year ago
2
Implement Inspectable for HashMap
#70
Luminoth
closed
2 years ago
6
Update bevy_rapier to 0.14
#69
mvlabat
closed
2 years ago
1
export `bevy_egui/immutable_ctx` feature
#68
YoshieraHuang
closed
2 years ago
2
Change default for ColorAttributes.alpha to true
#67
paul-hansen
closed
2 years ago
2
Change Val::px and Val::Percent to no longer be clamped
#66
paul-hansen
closed
2 years ago
0
Register Vec3A to InspectableRegistry
#65
YoshieraHuang
closed
2 years ago
0
Prevent `Duration` loss of precision
#64
ariofrio
closed
2 years ago
2
Customize inspector window attributes
#63
jf908
closed
1 year ago
2
Add Inspectable implementations for bevy_input types (KeyCode etc.)
#62
johanhelsing
closed
1 year ago
1
min text area width?
#61
gilescope
opened
2 years ago
6
Works with bevy_mod_picking?
#60
gilescope
closed
2 years ago
2
Rapier integration broken?
#59
SUPERCILEX
closed
2 years ago
3
Cannot render CJK characters correctly
#58
piaoger
closed
2 years ago
3
Add missing fields to StandardMaterial inspector
#57
paul-hansen
closed
2 years ago
1
the trait `Inspectable` is not implemented for `VecDeque<T>`
#56
foxzool
closed
2 years ago
1
Update to bevy 0.7
#55
tversteeg
closed
2 years ago
1
Update to Bevy 0.7
#54
enderger
closed
2 years ago
2
I realise I can use the built-in `Name` component provided by Bevy.
#53
droog126
closed
2 years ago
1
Make bevy_ui dependency optional
#52
Shatur
closed
2 years ago
3
Implement Inspectable for Mesh2dHandle with color attributes
#51
tversteeg
closed
2 years ago
1
Upgrade to bevy_egui 0.12
#50
mvlabat
closed
2 years ago
3
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