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jarllarsson
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promenade
Code repository for Master's Thesis: "Performance of Physics-Driven Procedural Animation of Character Locomotion For Bipedal and Quadrupedal Gait"
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Try to see what happens when global write to torque list is re-enabled.
#24
jarllarsson
opened
9 years ago
0
parallel code is slower than serial
#23
jarllarsson
closed
9 years ago
2
Feet collision not enabled!
#22
jarllarsson
closed
9 years ago
1
There might be a nasty error hiding in App.cpp or similar in release
#21
jarllarsson
opened
10 years ago
1
Character can't be too far outside the world center or the simulation falls apart.
#20
jarllarsson
opened
10 years ago
0
goal velocity is -15 quadrillions
#19
jarllarsson
closed
9 years ago
0
Make it work with 1000Hz
#18
jarllarsson
closed
10 years ago
0
Feet as rotated joints instead of flattened joints
#17
jarllarsson
closed
10 years ago
1
what's up with the velocity factor in the optimization?
#16
jarllarsson
opened
10 years ago
0
foot placement doesn't work if speed >=1
#15
jarllarsson
closed
10 years ago
0
Gravity Compensation is only applied for the foot, not every link.
#14
jarllarsson
closed
10 years ago
1
Lower IK angle is wrong
#13
jarllarsson
closed
10 years ago
1
[Old bug] Collision writes result wrong
#12
jarllarsson
closed
9 years ago
2
IK is initiated incorrectly
#11
jarllarsson
closed
10 years ago
0
Falling directly on start. No strength in legs whatsoever. They should be straight at least, to allow for future movement.
#10
jarllarsson
closed
10 years ago
3
Something goes wrong when perturbing parameters
#9
jarllarsson
closed
10 years ago
10
NaN torques generated (probable cause to #5)
#8
jarllarsson
closed
10 years ago
0
random engine seeds every optimization iteration.
#7
jarllarsson
closed
10 years ago
1
bug (SOMETIMES) in release mode when deleting rb components
#6
jarllarsson
closed
10 years ago
1
bug in debugmode (SOMETIMES) "btAssert(fsum > SIMD_EPSILON);"
#5
jarllarsson
closed
10 years ago
1
GCVF chain too big for secondary character
#4
jarllarsson
closed
10 years ago
1
Something in computeVFTorques is not being inited correctly
#3
jarllarsson
closed
10 years ago
0
Different solutions in jacobian based on character position but with same virtual forces applied and same starting orientations
#2
jarllarsson
closed
10 years ago
1
constraints in wrong space
#1
jarllarsson
closed
10 years ago
0