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microsoft
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glTF-Toolkit
A collection of tools for modifying and optimizing glTF assets
MIT License
293
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40
forks
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This repo is missing important files
#61
microsoft-github-policy-service[bot]
closed
1 year ago
3
Adding Microsoft SECURITY.MD
#60
microsoft-github-policy-service[bot]
closed
1 year ago
0
Bump directxtex_uwp from 2018.8.5.1 to 2023.1.31.1 in /glTF-Toolkit.UWP
#59
dependabot[bot]
opened
1 year ago
0
Link to documentation dead
#58
cripto135
opened
1 year ago
0
Need help with creating draco mesh straight from gltf-sdk
#57
Yejneshwar
opened
2 years ago
0
Need help with MSFT_LOD generation for Threejs
#56
Wellan-Arthur
opened
2 years ago
4
"Cannot read the magic number"
#55
ibober
opened
2 years ago
0
Existing mesh serializing
#54
MariaShyn
closed
1 year ago
0
Sample glTF files fail to load in Microsoft's own software
#53
Leadwerks
opened
3 years ago
1
Project does not build in VS 2019
#52
Leadwerks
opened
3 years ago
0
We couldn't load the selected model, Please try agian later
#51
hygxy
closed
4 years ago
1
Basic models from Pain3D: Can't place hologram
#50
M1ntcraft3r
closed
5 years ago
1
When creating an NRM pack renormalize the normal map and also adjust…
#49
najadojo
closed
5 years ago
0
NormalRoughnessMetallic packing needs to renormalize normals and compute roughness from normal variance
#48
najadojo
closed
5 years ago
0
DirectXMesh Integration V2
#47
mhurliman
opened
5 years ago
0
Feature/remove redundant textures
#46
marpe
closed
5 years ago
0
Perform material processing after lod merging to fix share material comparison
#45
marpe
closed
5 years ago
2
Remove redundant textures after spec gloss -> metal rough conversion
#44
marpe
closed
5 years ago
1
Redundant textures in output after specular gloss -> metal rough conversion
#43
marpe
closed
5 years ago
1
Add offset to channel id
#42
marpe
closed
5 years ago
3
Update GLTF SDK and DirectXTex to latest
#41
robertos
closed
5 years ago
0
We weren't handling the case when input was GLB and had packed extensions
#40
najadojo
closed
5 years ago
0
WindowsMRAssetConverter Could not parse accessor 0
#39
Dharnidharka
closed
6 years ago
7
Add index offsets for JOINTS_0 and WEIGHTS_0 accessors
#38
marpe
closed
6 years ago
0
-replace-textures flag does not work
#37
thmignon
opened
6 years ago
0
Add a Specular Glossiness to Metallic Roughness conversion step to workflows.
#36
najadojo
closed
5 years ago
7
Mesh compression
#35
najadojo
closed
6 years ago
1
Update glTF.CPP to 1.5.19
#34
najadojo
closed
6 years ago
3
Assign index offset for tangents when merging.
#33
erikdahlstrom
closed
6 years ago
0
LOD merge with tangents fails
#32
erikdahlstrom
closed
6 years ago
0
Add UWP tests to show converting GLTF with loose resources + from local state
#31
robertos
opened
6 years ago
0
Add NDEBUG for Release builds and remove it from Debug
#30
marpe
closed
6 years ago
1
NDEBUG missing from Release configuration?
#29
marpe
closed
6 years ago
1
Address compiler warnings at code granularity rather than binary-wide
#28
benbuzbee
closed
6 years ago
0
Cant work with GLTF
#27
JochnGst
closed
3 years ago
2
Update SerializeBinary to accept an rvalue for for GLBStreamFactor
#26
benbuzbee
closed
6 years ago
2
Improve serialize binary
#25
benbuzbee
closed
6 years ago
0
Simplify VCXProj and add Static Runtime configurations
#24
benbuzbee
closed
6 years ago
1
WindowsMRAsset Converter -replace-textures flag causes conversion to fail
#23
thmignon
opened
6 years ago
2
SavePng was always using a 3 channel output format. for NRM texture p…
#22
mtungekar
closed
6 years ago
2
Packing crashes if the packed textures don't have the same size
#21
robertos
closed
6 years ago
0
Reset parser state on encountering "-share-materials"
#20
erikdahlstrom
closed
6 years ago
2
Set BC7 sRGB flag for the relevant textures, and compress in parallel if no GPU
#19
erikdahlstrom
closed
6 years ago
1
Update for version 1803: support for HoloLens and platform/version flags
#18
robertos
closed
6 years ago
1
crash
#17
ehtick
closed
6 years ago
3
Report file not found errors (fixes issue #8).
#16
erikdahlstrom
closed
6 years ago
0
Pipeline features
#15
donmccurdy
opened
6 years ago
8
Improve handling of shared materials between LODs
#14
erikdahlstrom
closed
6 years ago
0
Update all NuGet packages to latest and fix breaking changes
#13
robertos
closed
6 years ago
0
Add animation channels and skins to merged object list.
#12
najadojo
closed
6 years ago
1
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