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sumghai
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MedPod
Advanced regenerative medical beds for RimWorld
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Pawns With Blacklisted Hediff Still Being Taken To MedPods
#95
GeodesicDragon
closed
2 months ago
2
Animals not using VetPod
#94
aarmicsta
closed
2 months ago
10
Staged HeDiffs: Change treatment based on stage
#93
chill0r
closed
3 months ago
2
MedPod does not treat pawns in 1.4
#92
DXwer
closed
3 months ago
1
diagnostis loop
#91
Maxer4000
closed
3 months ago
6
Non-colony guests and Hospitality mod support, rewrite treatment logic to not use induced coma hediffs
#90
sumghai
closed
3 months ago
0
Unable to interact with dead pawns
#89
PaddySackers
closed
4 months ago
2
Added Spanish and SpanishLatin Language
#88
zerstrick
closed
4 months ago
0
Patch for [DN] Bundle Of Traits no longer required in RimWorld 1.5
#87
Inglix
closed
5 months ago
1
the mod does to good of a job for keeping pawns around
#86
nightlyslays
closed
5 months ago
1
Unable to arrest the temporary colonists from creepjoiner event if they're holding a weapon
#85
ThisIsSP4RTAN
closed
5 months ago
3
Pawns anesthetized after surgery drop weapons when carried to MedPods
#84
sumghai
closed
3 months ago
2
No More Riceworld Incompatibility
#83
RowanSkie
closed
5 months ago
2
MedPod and Diseases+ compatibility
#82
Ludi1989
closed
8 months ago
3
Integration with Prison Labor
#81
SchwarzFuchs
closed
8 months ago
3
Mod Settings to change what health conditions are cured by MedPod
#80
techno156
closed
10 months ago
1
Vetpods are not treated as valid animal beds to rescue to
#79
techno156
closed
10 months ago
4
My guests or rescued people leave immediately when colonists put them inside
#78
Leonixar
closed
1 year ago
2
Pawns drop sidearms when anesthetized and uses MedPod
#77
MoodyBlueSkies
closed
1 year ago
4
More difficulty setting
#76
databobek
closed
1 year ago
1
vet pod stuck in idle
#75
yowshi
closed
1 year ago
1
XML Verse.HediffDef defines the same field twice: isBad.
#74
893821846
closed
1 year ago
3
Pawns with prosthetic arms / legs stuck in treatment loop
#73
bauch1234
closed
1 year ago
3
EPOE optimizing nanobots causing infinite loop
#72
quicksilverfox
closed
1 year ago
4
MedPod appears to be stuck.
#71
ruifung
closed
1 year ago
2
Sanguophage from biotech DLC carried to medpod when deathresting
#70
Hamacia
closed
1 year ago
1
Babies from Biotech DLC stuck in a treatment loop on MedPods
#69
frovoc
closed
1 year ago
6
Error in main menu when Vanilla Expanded Cooking mod is enabled
#68
nemomode7
closed
1 year ago
2
Create BloodTypes_BloodBag.xml
#67
D33pfield
closed
2 years ago
3
Assigning more than one pawn to rescue downed pawns causes already assigned rescuers to wander
#66
SirHumphryApplebee
closed
2 years ago
2
Support/handling for Warcasket-related traits and apparel from VFE: Pirates
#65
sumghai
closed
2 years ago
1
Guestmode
#64
FGRemastered
closed
3 months ago
12
Reconnect biological surrogate after using medpod
#63
ruifung
closed
2 years ago
13
Don't remove the android tiers skycloud upload hediff.
#62
ruifung
closed
2 years ago
1
Pull request: Fixed Japanese Translation for v1.3.4
#61
Proxyer
closed
2 years ago
2
Add a check to operations queue to stop any attempt to remove sedated hediff
#60
CMaia1
closed
2 years ago
6
Support for the Lush and Stoner traits from Vanilla Traits Expanded
#59
UntouchedWagons
closed
2 years ago
8
Set drug hediffs as treatable but non-critical
#58
sumghai
closed
2 years ago
0
Remove most drug hediffs from always treatable list
#57
sumghai
closed
2 years ago
0
Mid-sized VetPod
#56
sumghai
closed
3 years ago
1
Android Tiers VX3 implants cause pawns to get stuck in MedPods
#55
bakudo6
closed
3 years ago
2
Patients die of thirst - see #35
#54
FGRemastered
closed
3 years ago
1
Pawns will not start tasks.
#53
EJeff21
closed
3 years ago
2
Pull request: Update Japanese Translation on 29 Aug, 2021
#52
Proxyer
closed
3 years ago
6
Pull request: Update Japanese Translation on 29 Aug, 2021
#51
Proxyer
closed
3 years ago
1
1.2 compatibility broken
#50
Minalia
closed
3 years ago
1
Blacklist robot races from Callistan Robotics
#49
sumghai
closed
3 years ago
1
Treating skaria does not remove the manhunter state
#48
FGRemastered
closed
3 years ago
5
Rewrite MedPod bed rest functionality to use custom WorkGivers and JobDrivers
#47
sumghai
closed
3 years ago
2
When I have a colonists health tab open, sometimes the UI glitches when they finish their medpod treatment.
#46
blkarcher77
closed
3 years ago
2
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