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thejoshwolfe
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legend-of-swarkland
Turn-based action fantasy puzzle game inspired by NetHack and Crypt of the Necrodancer
http://wolfesoftware.com/legend-of-swarkland/
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Remove redundant 'times' function
#91
mlugg
closed
1 year ago
0
torch item and weapon swapping
#90
thejoshwolfe
closed
1 year ago
0
Update to be compatible with zig self-hosted
#89
andrewrk
closed
2 years ago
0
Panic on puzzle second room
#88
kvoli
closed
2 years ago
0
An orc drops a shield
#87
thejoshwolfe
closed
2 years ago
0
Brainstorming: Make movement conflict resolution easier to understand
#86
thejoshwolfe
opened
2 years ago
1
Brainstorming: Make diagonal pathing AI easier to understand
#85
thejoshwolfe
opened
2 years ago
3
Desert area
#84
thejoshwolfe
closed
2 years ago
0
Orc cave and centaur forest
#83
thejoshwolfe
closed
2 years ago
0
Solid walls block line of sight
#82
thejoshwolfe
closed
2 years ago
0
Add levels where you become a rhino
#81
thejoshwolfe
closed
2 years ago
0
Release 5.6 checklist
#80
thejoshwolfe
closed
2 years ago
0
Level select menu unlocks levels as you beat them
#79
thejoshwolfe
closed
2 years ago
0
Bring back the sequence of puzzle levels
#78
thejoshwolfe
closed
2 years ago
0
Add blob monsters
#77
thejoshwolfe
closed
2 years ago
0
Update for Zig 0.9.0
#76
thejoshwolfe
closed
2 years ago
0
Update to Zig 0.8.0
#75
colbyhub
closed
3 years ago
1
update to latest zig
#74
andrewrk
closed
3 years ago
0
please enjoy these changes
#73
andrewrk
closed
4 years ago
0
some orcs are shielded orcs
#72
thejoshwolfe
closed
4 years ago
0
Try to get a high score. My best score is 4.
#71
thejoshwolfe
closed
4 years ago
0
Generate a random map
#70
thejoshwolfe
closed
4 years ago
0
Building with master fails
#69
delaneyj
closed
2 years ago
3
add wounded status condition
#68
thejoshwolfe
closed
4 years ago
0
update to latest zig
#67
andrewrk
closed
4 years ago
2
update to latest zig
#66
andrewrk
closed
4 years ago
0
A polymorph trap between levels turns you into a centaur
#65
thejoshwolfe
closed
4 years ago
0
Make rhinos heavy again
#64
thejoshwolfe
closed
4 years ago
0
add kicking and a kangaroo
#63
thejoshwolfe
closed
4 years ago
0
override build mode of SDL2 dependency to ReleaseFast
#62
andrewrk
closed
4 years ago
0
update to zig 0.5.0+cb5a5ebb2
#61
andrewrk
closed
4 years ago
1
edge of screen is black when moving
#60
thejoshwolfe
closed
2 years ago
0
limit visibility with line-of-sight algorithm
#59
thejoshwolfe
closed
2 years ago
0
sprite for arrow should render in front of individuals
#58
thejoshwolfe
closed
4 years ago
0
Overhaul collision resolution to be less bouncy
#57
thejoshwolfe
closed
4 years ago
0
shoving an enemy into a wall crashes the game
#56
thejoshwolfe
closed
4 years ago
0
update to zig-0.5.0-38791ac61
#55
andrewrk
closed
4 years ago
0
How do you kill the rhino?
#54
ghost
closed
4 years ago
5
arrows no longer pierce targets
#53
thejoshwolfe
closed
4 years ago
0
Delete all C++ code and start over in Zig
#52
thejoshwolfe
closed
5 years ago
0
update to latest zig
#51
andrewrk
closed
5 years ago
1
Weird error compiling
#50
bpsuntrup
closed
5 years ago
2
shouldn't be able to perceive yourself going blind while your normal vision isn't working
#49
thejoshwolfe
closed
5 years ago
0
when I press alt+tab it registers the tab as input to the game
#48
andrewrk
closed
5 years ago
0
don't delete save file on death
#47
thejoshwolfe
closed
5 years ago
2
client/server separation
#46
thejoshwolfe
closed
5 years ago
0
consider removing the reference counting
#45
thejoshwolfe
closed
5 years ago
0
unable to build
#44
andrewrk
closed
7 years ago
1
AI should throw non-equipped weapons at you
#43
thejoshwolfe
closed
5 years ago
0
shouldn't be able to dodge thrown items while blind
#42
thejoshwolfe
closed
5 years ago
0
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