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Love your plugin!
One issue that I'm running into right now is that everytime I import the animation, the 'visible' property of the sprite gets keyed in the AnimationPlayer.
I understand that th…
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### Describe the project you are working on
Godot [Voxel plugin](https://godotengine.org/asset-library/asset/1773) based on a fragment shader **writing** to `NORMAL`, `TANGENT` and `BINORMAL` witho…
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I have some ideas for a new UI for mterrain editor
I have made 2 mockups.
1) New MTools panel:
![image](https://github.com/user-attachments/assets/66b97143-2aa7-4354-8e7c-79534f7a3b58)
Bene…
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Prepare upgrade 4.0
- [x] backup from last commit master, branch from master for this transition
- [x] clean addons https://github.com/Perkedel/HexagonEngine/commit/cc3f426309ac0568c64c44f9248ea96…
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Importing worldspawn-layers example map produces the following errors.
```
modules/mono/glue/runtime_interop.cpp:1223 - System.NullReferenceException: Object reference not set to an instance of …
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I get this error while trying to load. Godot 4.2 linux
```
res://addons/gui_auto_layout/plugin.gd:4 - Parse Error: Could not resolve script "res://addons/gui_auto_layout/popup.gd".
res://addons/…
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**Description**
If I try to enable the plugin, it says "Unable to load addon script from path: 'res://addons/Mirror/plugin.gd'. This might be due to a code error in that script.
Disabling the addon …
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Hi and thank you for your library :)
But I have an issue: library gives error on Mac OS 10.13.6
Unfortunately I can't update OS to the latest version, so could you make it backward compati…
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### Tested versions
Godot v4.3.stable.mono
### System information
Godot v4.3.stable.mono - macOS 14.5.0 - Vulkan (Forward+) - integrated Apple M1 - Apple M1 (8 Threads)
### Issue descripti…
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Currently:
- the CEF does not work for MacOs. Some parts need C# code and some knowledge is needed for exporting the project with Godot.
- ~~Some Godot code needs to optimized (too many copies of te…