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# Physical processes
Most processes have been at least partially implemented by [NK Labs](https://github.com/nklabs). The following list separates necessary and second order processes, along with t…
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Currently the `emit_tokens` is being run in the physics process in the Godot node. This subsequently breaks polling from the model in the case someone overwrites `physics_process` is overwritten in th…
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Kart just wants to flip at the slightest turn at a high speed. Should try adding "stabilization bars" to the physics, or something.
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### 💡 Summary
Physics in Misskey's Bubble Game and `physics.ts` were likely meant to run consistently across devices and screens, but instead they run faster at higher frame rates.
This was first br…
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Just about all physics problems can be fixed with XPS physics but setting all physics manually to the whole model is not fun.
With the new physics it's separated by groups that we can turn off just o…
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**Your Godot version:**
4.3 (docs)
**Issue description:**
The warnings around adjusting the velocity or position of a rigid body and around the use of `_integrate_forces`, are somewhat inconsistent…
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## *Repository Creation Request*
Use this to get your experiment repository created or updated on GitHub under Virtual Labs organization.
1. #### Coordinating Institute: IIT Bombay
2. #### Appr…
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### Steps to reproduce the bug
Scroll the grid
### Expected results
Fluid silky smooth scrolling just like everything else
### Actual results
it feels heavy and stops abruptly. it just feels …
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### Affected Mod
ValheimRAFT
### What happened? 🤔
Hello everyone for now in 2.4.1 you may have noticed that sailing does not work well with default config. Please do the following, install th…
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Adding mass and physics materials (used to compute collisions) causes the IK control for the arm to break.