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`Room` - Attached to specific rooms, will handle spawning enemies, loot, etc. and objective to clear it
`Floor` - Coordinates `Room`'s into a floor, procedural generation will later be used to generat…
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### Is your feature request related to a problem?
Your program needs multithreading (multicore) support. I'm not gonna go over the reason why multithreading is needed because I'm sure the person read…
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Planet have finally landed!
Fully explorable and procedural planets are replacing the old prefabs.
Dont fall in love with a planet just yet as they will likely be tweaked further which will impac…
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## Applications with access to tile map content
### Doors
Some obstacles could be removed from the tile map to open a way.
### Dynamic world
Handling dynamic worlds like MineCraft would be…
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This issue is there to track information / resources about a possible mirgation to Unreal Engine. Advantages:
- more resources available for free / within the library itself, usable with open sourc…
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Currently the maps in PGDrive are obtained by Procedural Generation, and the cruise behavior of traffic vehicles is powered by the
IDM (Intelligent Driving model). Can we take advantage of real-world…
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After Procedural Generation looks good, could we get a super basic Avatar running? It could even be as simple as the floating sphere with an arm made of two bones with a gripper at the end of the arm.…
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I'm creating a roguelike game which, like most roguelikes, I'm using procedural generation to create my maps (a combination of cellular automata, Random walk and Perlin Noise), which, in my case, is r…
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Eg here: http://www.klemenlozar.com/frame-blending-with-motion-vectors/
Allows procedural generation of a frame of animation that is in between a two of animation frames. Works by reading the veloc…
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Hi, Blackjack seems like a cool and interesting alternative to the preexisting solutions for procedural mesh generation,
I intend on writing a Host that could integrate Blackjack and I wanted to sh…