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This game is really *really* great. Thank you everyone who participated in his creation and maintenance. Please keep going!
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Hello,
is it possible to add the Stronghold 1 archer and crossbowmen range bonus to Stronghold Crusader?
In Stronghold 1, archer/crossbow range was dependent on terrain height more so than in Crus…
Voymo updated
2 years ago
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- [ ] Don't use TP if we can walk there (I saw Lina that was by safe-lane jungle shrine, TP to mid, to defend it. She could have walked there in the amount of time it took to TP, approx.
- [ ] Once…
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Hi. I express great honor to contact your game "Tower-Defense" recently. I'm a student of Myung Ji University in South Korea. I'm currently taking OSS lecture, and my team and I are quite interested i…
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As we said, we want to make a boring tower defence, but with a twist! (like all tower defence basically :p).
The were some very good ideas on the pad, and we mostly settled on @fry-'s one:
> Twist: …
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### Describe the project you are working on
[Rift Riff](https://store.steampowered.com/app/2800900/Rift_Riff/), a tower defense game localized to 12 languages.
### Describe the problem or limitation…
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There's currently no theme in mind to drive the game design. So far, everything's been kept generic in terms of naming and representation. Once I decide upon a theme, I can make the graphics look bett…
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# **Description**
In this sprint, team 4 will focus on the improvement of the melee enemies in the game. This will include dynamic spawning that responds to the day/night cycle, pathfinding behaviour…
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## Description
For this feature, we will focus on the player's primary abilities as well as its attributes. Because this is a tower (tree) defense game, the player will need to be equipped with cer…
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Hello,
Crusader brought me back again, it's been a while since I've posted here.
But I recently got back into the AIC and AIV editing and I feel a general consensus is that the Arab Fire Thrower…