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The frame rate should not dictate the physics tick rate, it's not the 90s. To do this:
- [x] modify build script to allow custom flags for raylib build
- [x] implement the custom frame control wit…
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the mod ItemPhysic Full has a feature which makes the player capable of picking up items from the ground only if they right-click them or when you crouch near them.
i've noticed while playing ember…
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### Describe the proposed feature and its relevance to inferencing
Add IREE and Godot Engine demos
### Context or use case
How can we should the world IREE and Godot Engine is cool.
### Pr…
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**Describe the bug**
Doors and other interactive blocks like trapdoors (sometimes) do not render on physics entities. Dynamic blocks are *on* in physics mod.
**To Reproduce**
Steps to reproduce the b…
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## Desired behavior
Classic Gazebo provided a Lockstep mode that synchronized the update of physics and sensors -> https://classic.gazebosim.org/tutorials?tut=lockstep_physics_sensors
This…
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### Tested versions
- since 4.0
- available in 4.4.dev4
- tested only for windows
### System information
Windows
### Issue description
https://github.com/godotengine/godot/blob/master/editor/pl…
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Steps to reproduce
1. `add n/Sam p/98765432 g/male m/Physics`
2. `add n/Sam p/98765433 g/female m/Physics`
Disallowing students with identical names could be classified as a feature flaw as teachers …
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use PhysX5 as physics module
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### Is your feature request related to a problem?
I would like to be able to access default physics fixtures from code. It's frustrating to use the built in gamemaker tools meant to make things easie…
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Not sure what mod is for lack of a better word "responsible" for addressing this issue but i figured id post it on both. Water doesn't display on Nvidium chunks im assuming because Ocean physics remov…