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DrMoriarty
/
godot-facebook
Facebook module for Godot Game Engine (android and iOS)
MIT License
81
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22
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Godot 3.5 update
#23
rzuf79
opened
2 years ago
4
godot 3.4 Still working?
#22
anisc
opened
2 years ago
0
Facebook ios sdk update
#21
dpensky
opened
3 years ago
1
Question: iOS Native x Browser?
#20
dpensky
closed
3 years ago
2
Cannot log event on iOS
#19
cdfq152313
opened
3 years ago
1
Android - plugin not running
#18
kjav
closed
3 years ago
17
Godot I couldn't install the Facebook api
#17
ayhanasker
opened
3 years ago
8
crashes at _fb.isLoggedIn() on IOS
#16
anisc
closed
3 years ago
10
Will this also work for facebook ads manager?
#15
SoloCarryGuy
closed
3 years ago
6
Added version to implementations to be safe and resolve build errors.
#14
threethan
closed
3 years ago
0
Create LICENSE
#13
DrMoriarty
closed
3 years ago
0
Redirected com.google.android.gms to play-services-ads, fixing export…
#12
threethan
closed
3 years ago
1
Plugin does not load on Android [Godot 3.2.3]
#11
threethan
closed
3 years ago
3
No support for new Android plugin system in 3.2.2?
#10
tolgakaranlik
closed
3 years ago
1
An error occurs with a global variable.
#9
dbrova15
closed
3 years ago
2
I can not find the godot/modules folder
#8
dbrova15
closed
3 years ago
1
iOS crash when closing game
#7
guybashan
closed
3 years ago
1
Getting an error when compiling for iOS: use of undeclared identifier 'ERR_EXPLAIN'
#6
guybashan
closed
3 years ago
1
Failure while building Godot for Android with the Facebook module
#5
guybashan
closed
3 years ago
1
Wrong indentation on config.py
#4
guybashan
closed
3 years ago
1
iOS Crash on Start
#3
SinaZK
closed
5 years ago
1
move facebook app_id out of the module to enable events auto logging
#2
ssemakin
closed
3 years ago
2
android module build failure and fix suggestion
#1
ssemakin
closed
3 years ago
2