issues
search
EulalieCoevoet
/
AdaptiveMerging
With adaptive merging we reduce computation time in rigid body simulations.
https://eulaliecoevoet.github.io/AdaptiveMerging/
42
stars
11
forks
source link
issues
Newest
Newest
Most commented
Recently updated
Oldest
Least commented
Least recently updated
How to run src/mergingBodies3D/LCPApp3D on Mac OSX?
#35
alecjacobson
opened
4 years ago
14
BVH for collection
#34
EulalieCoevoet
closed
4 years ago
1
Unmerging relative motion
#33
EulalieCoevoet
closed
4 years ago
0
Optimize unmerge
#32
EulalieCoevoet
closed
4 years ago
0
Incremental update of the collection
#31
EulalieCoevoet
closed
4 years ago
0
Compliance and stiffness feedback
#30
EulalieCoevoet
closed
4 years ago
1
Apply results of one iteration PGS to unmerged bodies, all the time?
#29
EulalieCoevoet
closed
4 years ago
2
Apply body velocities after unmerge (instead of collection velocities)
#28
EulalieCoevoet
closed
5 years ago
0
Cheat sheet in interface...
#27
paulkry
closed
5 years ago
1
Visualize deltaVs in single iteration PGS
#26
paulkry
closed
5 years ago
1
Impulse testing with shift left click drag?
#25
paulkry
closed
5 years ago
1
Bouncy bodies
#24
EulalieCoevoet
closed
5 years ago
1
Merge with pinned body
#23
EulalieCoevoet
closed
5 years ago
0
basic merging critera based on relative velocity?
#22
paulkry
closed
4 years ago
0
Cleans and fixes the way pinned body are handled in collection
#21
EulalieCoevoet
closed
5 years ago
0
Cleaning of BodyPairContact usage
#20
EulalieCoevoet
closed
5 years ago
1
Cleaning of examples repository
#19
EulalieCoevoet
closed
5 years ago
0
Bodies going airborn on spring platforms
#18
paulkry
closed
4 years ago
1
lambdas inside contact
#17
paulkry
closed
5 years ago
4
Colours for merged collections: different from those that are adjacent
#16
paulkry
closed
4 years ago
4
singleContactMerge.png needs gentle viscous damping?
#15
paulkry
closed
5 years ago
1
unmerging at contact level instead of body level
#14
EulalieCoevoet
closed
5 years ago
2
Pinning to the inertial frame might not be such a bad thing after all?
#13
EulalieCoevoet
closed
5 years ago
2
Merging of bodies must be done more than 2 at a time...
#12
EulalieCoevoet
closed
5 years ago
2
Threshold / count for merging/sleeping is strange?
#11
EulalieCoevoet
closed
5 years ago
1
Merge last changes
#10
EulalieCoevoet
closed
5 years ago
0
Clean Spring class
#9
EulalieCoevoet
closed
5 years ago
1
Incompatibility between current pruning and contacts in collection update
#8
EulalieCoevoet
closed
5 years ago
3
Warm start efficiency
#7
paulkry
closed
4 years ago
1
Cleaning
#6
EulalieCoevoet
closed
5 years ago
0
Use contacts (in collection) for warm start after unmerge
#5
paulkry
closed
5 years ago
2
RigidBodySystem apply ContactForceToSubBody
#4
paulkry
closed
5 years ago
1
PGS optimization
#3
paulkry
closed
5 years ago
2
RigidBody contactlist
#2
paulkry
closed
5 years ago
1
i dont know whats going wrong with the saved Body Contacts/..
#1
otmanon
closed
5 years ago
0