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JeremyLeland
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SectorC37
A top-down space shooting game
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Stationary rocks?
#45
JeremyLeland
opened
5 months ago
0
Track energy separately for weapons, engines
#44
JeremyLeland
opened
1 year ago
0
Support separate firing of Primary and Secondary weapons
#43
JeremyLeland
closed
1 year ago
0
Flatten Entity/Actor into one class
#42
JeremyLeland
opened
1 year ago
0
Trails should be able to shrink over time
#41
JeremyLeland
closed
1 year ago
1
Create class to track avoidance cones and help with visual debugging
#40
JeremyLeland
closed
2 years ago
1
Enemies won't fly directly toward Player, so they always shoot next to Player
#39
JeremyLeland
closed
2 years ago
1
Define weapons as array of guns
#38
JeremyLeland
closed
2 years ago
0
Array of Path2Ds and fillStyles
#37
JeremyLeland
opened
2 years ago
1
More varied backgrounds
#36
JeremyLeland
closed
1 year ago
1
Make levels completable, load next level
#35
JeremyLeland
closed
1 year ago
1
Use line segments instead of circles for collision detection
#34
JeremyLeland
closed
1 year ago
1
Use distinct classes instead of passing Info object?
#33
JeremyLeland
closed
1 year ago
0
Slow moving rocks shouldn’t necessarily destroy each other
#32
JeremyLeland
opened
2 years ago
1
Scouts need to stay in formation with capital ships somehow
#31
JeremyLeland
opened
2 years ago
0
Bounce rocks off of invisible outer boundary
#30
JeremyLeland
closed
2 years ago
0
Make sure both objects in a collision are hit
#29
JeremyLeland
closed
2 years ago
2
Add battle damage to ships and rocks
#28
JeremyLeland
opened
2 years ago
4
Make worlds circular, and centered on 0,0
#27
JeremyLeland
closed
2 years ago
1
Enemies should shoot rocks in their way, try not to shoot each other
#26
JeremyLeland
closed
1 year ago
2
Need more weapon variety
#25
JeremyLeland
closed
1 year ago
2
Add shields to player and some enemies
#24
JeremyLeland
closed
1 year ago
1
Divert energy with slide and sprint
#23
JeremyLeland
closed
2 years ago
1
Player “slides” if shift key held
#22
JeremyLeland
closed
2 years ago
1
Break SVG shape into smaller pieces
#21
JeremyLeland
closed
2 years ago
2
Expanding SVG debris lines
#20
JeremyLeland
closed
2 years ago
1
Make Engine object to handle engine particles (like Gun)
#19
JeremyLeland
closed
3 years ago
0
Have separate "layer" (i.e. canvas) for particle effects
#18
JeremyLeland
closed
2 years ago
1
Fix asteroids breaking into smaller asteroids
#17
JeremyLeland
closed
2 years ago
1
Don’t get hurt by own bullets
#16
JeremyLeland
closed
2 years ago
0
Don’t try to avoid bullets
#15
JeremyLeland
closed
2 years ago
1
Move input management to the Player object?
#14
JeremyLeland
closed
3 years ago
1
Give weapons limited ammo
#13
JeremyLeland
closed
2 years ago
1
Use lines for engine trails?
#12
JeremyLeland
closed
2 years ago
1
Make everything Entities again
#11
JeremyLeland
closed
3 years ago
1
Add minimap to UI
#10
JeremyLeland
closed
2 years ago
0
Add UI for player health, reload time, current weapons, etc
#9
JeremyLeland
closed
3 years ago
0
Bullets should not hit each other
#8
JeremyLeland
closed
3 years ago
0
Investigate alternatives for adding bullets/particles
#7
JeremyLeland
closed
3 years ago
3
Add engine trails to ships
#6
JeremyLeland
closed
3 years ago
0
Make cooler looking bullet effects
#5
JeremyLeland
closed
2 years ago
2
Change player speed with mouse target distance
#4
JeremyLeland
closed
3 years ago
1
Need more enemy ship variety
#3
JeremyLeland
closed
2 years ago
1
Add turrets
#2
JeremyLeland
closed
3 years ago
1
Add missile weapons
#1
JeremyLeland
closed
1 year ago
2