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Kovak
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CBL_SECRET_PROTOTYPE_RUNNING_GAME
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added server based hiscores
#56
sbrother
closed
1 year ago
4
Implement all 3 Character Designs for Players to Choose
#55
cooper51
opened
11 years ago
0
Improved Sound Effects
#54
cooper51
opened
11 years ago
0
Audio/Visual Feedback for In-Game Events
#53
cooper51
opened
11 years ago
1
We need to adjust difficulty algorythym so that platform, monster, and coin generation become more difficult as the score increases
#52
cooper51
opened
11 years ago
0
Implement multiplier for score based on consecutive yellow coins picked up
#51
cooper51
opened
11 years ago
0
Implement CPU Profiling, integrate with existing Memory Profiling (data visualization)
#50
cooper51
opened
11 years ago
0
High Scores (Sorted by OS) Stored on Server
#49
cooper51
opened
11 years ago
1
Separated background ground and background sky generation
#48
Kovak
closed
11 years ago
0
added profiling, garbage collection, and fixed file IO on platform batch...
#47
sbrother
closed
11 years ago
0
need to factor file IO out from platform batching step
#46
sbrother
closed
11 years ago
0
Enemy Collision Code Refactor
#45
Kovak
opened
11 years ago
0
20 improve particle emitter a
#44
sbrother
closed
11 years ago
1
cleaned up sound class
#43
sbrother
closed
11 years ago
0
Factor out sound IO from all classes
#42
sbrother
closed
11 years ago
1
Strange code in PlayerCharacter._advance_time
#41
sbrother
opened
11 years ago
0
Creating a new master_candidate
#40
Kovak
closed
11 years ago
11
Killing 2 Enemies at Once Leaves Persistant Explosion
#39
Kovak
opened
11 years ago
1
Enemy and Platform Code Separation
#38
KerbySmith
closed
11 years ago
2
Global Update Loop Test
#37
KerbySmith
opened
11 years ago
0
Make sure all the platform speed calculations are outside of the object loops
#36
Kovak
closed
11 years ago
0
Unit Tests
#35
Kovak
opened
11 years ago
0
World Object and Platform Code Separation
#34
Kovak
closed
11 years ago
1
Particle Engine Update code doesn't stop
#33
Kovak
closed
11 years ago
1
Weird code in enemy:
#32
Kovak
closed
11 years ago
3
Render Queue Optimization
#31
Kovak
closed
11 years ago
3
Ground
#30
Kovak
opened
11 years ago
0
Clouds
#29
Kovak
opened
11 years ago
0
Pathing of enemy on platforms
#28
Kovak
opened
11 years ago
2
27-edit-hardcoding-of-image-locations-a
#27
KerbySmith
closed
11 years ago
1
Batch platform tiles together
#26
sbrother
closed
11 years ago
0
Inspect App Memory Usage
#25
Kovak
opened
11 years ago
8
Fix Game Restart
#24
Kovak
opened
11 years ago
4
Enemy Does NOT Always Die After Being Hit
#23
Kovak
opened
11 years ago
8
High Score Name Entry
#22
cooper51
opened
11 years ago
4
Current Master Version Crashes
#21
Kovak
closed
11 years ago
1
Particle Emitter Performs File IO and XML Parsing Each Time it is Used
#20
sbrother
closed
11 years ago
1
Factor out all File IO from Background, Midground, and Foreground classes
#19
sbrother
closed
11 years ago
2
Update Platforms, Midground Objects, and Characters to use Atlas's
#18
Kovak
closed
11 years ago
2
Improve Coins
#17
Kovak
opened
11 years ago
5
Buttons
#16
Kovak
closed
11 years ago
0
Improve Background Objects
#15
Kovak
opened
11 years ago
1
Change Dash Behavior
#14
Kovak
closed
11 years ago
0
Floating platforms frequently stay visible by 1-5 px on right side of screen after they should be gone.
#13
sbrother
closed
11 years ago
2
down drop should drop down a level on scaffolding
#12
sbrother
closed
11 years ago
2
Menu Screen Looks Crappy
#11
sbrother
opened
11 years ago
1
need sound effect class
#10
sbrother
closed
11 years ago
0
Platform Order Bug
#9
sbrother
opened
11 years ago
1
New Game creates another instance of Game over old one and weird shit happens
#8
sbrother
closed
11 years ago
4
player.offensive_move = True lasts forever, ought to go back to False when walking again
#7
sbrother
closed
11 years ago
0
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