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OwenTheBell
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RunRoom
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Allow momentum that exceeds max
#67
OwenTheBell
opened
9 months ago
0
Minimum wall run speed
#66
OwenTheBell
opened
9 months ago
0
Added an input window before landing from a jump
#65
OwenTheBell
opened
9 months ago
0
Wind running sound
#64
OwenTheBell
opened
9 months ago
0
Mantle needs to be crisperer
#63
OwenTheBell
opened
9 months ago
3
Lower mouse sensitivity
#62
OwenTheBell
opened
9 months ago
0
Reset collider under level
#61
OwenTheBell
opened
9 months ago
0
Disable air control while mantling
#60
OwenTheBell
opened
9 months ago
1
Reset to last checkpoint button
#59
OwenTheBell
opened
9 months ago
0
Should be able to jump up 1m from a standstill
#58
OwenTheBell
opened
9 months ago
1
Allow turning into the wall run a bit more to make it more forgiving to start
#57
OwenTheBell
opened
9 months ago
0
Give some oomph back to the wall run jump
#56
OwenTheBell
opened
9 months ago
4
Why is a fall off speed necessary for wall running?
#55
OwenTheBell
opened
9 months ago
1
Mantle connected sound
#54
OwenTheBell
opened
9 months ago
0
Reached checkpoint sound
#53
OwenTheBell
opened
9 months ago
0
Show best time on end screen
#52
OwenTheBell
opened
9 months ago
0
Player can reset after they complete the run
#51
OwenTheBell
opened
9 months ago
0
Player is not losing moment while wall running
#50
OwenTheBell
opened
10 months ago
1
A wall run leading directly into a mantle causes the player to phase through the floor
#49
OwenTheBell
opened
10 months ago
0
Rework tutorial
#48
OwenTheBell
opened
10 months ago
0
Too easy to accidentally mantel when intending to wall run
#47
OwenTheBell
opened
10 months ago
0
Mantling doesn't kill momentum
#46
OwenTheBell
opened
10 months ago
0
Better footsteps
#45
OwenTheBell
opened
10 months ago
1
Jumping up/down platforms in a spiral with a wall run to change directions
#44
OwenTheBell
opened
10 months ago
0
Weave back and forth or choose to mantle above chunk
#43
OwenTheBell
opened
10 months ago
0
Work your way up a central pillar chunk
#42
OwenTheBell
opened
10 months ago
0
Jumping between cubes level chunk
#41
OwenTheBell
opened
10 months ago
0
Spriraling up level chunk
#40
OwenTheBell
opened
10 months ago
0
Too much momentum is being lost from turns in the air
#39
OwenTheBell
opened
10 months ago
0
Mantling must be player initiated when velocity is below a threshhold
#38
OwenTheBell
opened
10 months ago
0
Track negative and positive accumulated yaw seperately
#37
OwenTheBell
opened
10 months ago
0
Mark points to automatically teleport too at a button press
#36
OwenTheBell
opened
10 months ago
0
Tuck and roll
#35
OwenTheBell
opened
10 months ago
0
Player needs to be caught on jumps they are just barely not going to make
#34
OwenTheBell
closed
10 months ago
1
Checkpoints
#33
OwenTheBell
opened
10 months ago
0
Switch levels via button press
#32
OwenTheBell
opened
10 months ago
0
Timer tracks time to complete level
#31
OwenTheBell
opened
10 months ago
0
Make a level
#30
OwenTheBell
opened
10 months ago
0
Tilting the camera with mantling would be very helpful
#29
OwenTheBell
opened
10 months ago
0
Blueprints that care about jumping could use their own interface
#28
OwenTheBell
closed
10 months ago
0
Handling mantling while dropping fast onto the edge
#27
OwenTheBell
opened
10 months ago
0
Jump up 1m blocks without triggering mantling
#26
OwenTheBell
opened
10 months ago
0
Debug UI showing data about current movement
#25
OwenTheBell
opened
10 months ago
0
Camera does a barrel roll after completing wall run
#24
OwenTheBell
opened
10 months ago
0
Strafing while running forward results in moving way faster than usual running speed
#23
OwenTheBell
opened
10 months ago
0
Rework turning
#22
OwenTheBell
closed
10 months ago
0
Land from jump foot falls
#21
OwenTheBell
opened
10 months ago
0
Tie camera tilt to vertical velocity
#20
OwenTheBell
closed
10 months ago
0
Reset to saved position & rotation
#19
OwenTheBell
opened
10 months ago
0
Rework mantling to use line casts
#18
OwenTheBell
closed
10 months ago
0
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