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Phazorknight
/
Cogito
Immersive Sim Template Project for GODOT 4
MIT License
717
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81
forks
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Interact with object through walls
#110
ksjfhor
closed
4 months ago
1
Impact Attribute Damage
#109
ac-arcana
closed
4 months ago
10
Carryable Object Destruction Results in Error
#108
ac-arcana
closed
4 months ago
3
Dropping stacks will drop the full quantity at once, but only one can be picked back up.
#107
ac-arcana
closed
4 months ago
2
Light Weight Carryable Object Flinging
#105
ac-arcana
closed
4 months ago
2
Use unix timestamps instead of strings
#103
FailSpy
closed
4 months ago
1
Crash when opening escape menu
#101
ac-arcana
closed
4 months ago
8
Grammar and spelling fixes for README
#100
aredshift
closed
4 months ago
0
Load from Main Menu
#99
ac-arcana
closed
4 months ago
6
Implement intent-sensitive ladder snapping, sprinting
#96
FailSpy
closed
4 months ago
0
Crash when firing foam pistol
#94
ac-arcana
closed
4 months ago
2
Scene Transition Crash
#93
ac-arcana
closed
4 months ago
3
Remove .godot folder and its remaining files still in git tracking
#92
grgp
closed
4 months ago
0
fix ladder impulse
#91
widoyzra
closed
4 months ago
0
[WIP] Add GUI scale setting to options
#90
grgp
closed
4 months ago
2
Reworking Player Attributes
#89
Phazorknight
closed
4 months ago
2
Lightzone Switch component
#88
kk1201
closed
5 months ago
0
Toy Pistol no longer appearing in hand after latest update.
#87
Bezoika
closed
3 months ago
5
Wieldable Get_Camera_Collision function causing framerate drops
#86
cmr624
closed
5 months ago
8
QOL: Add keypad shortcuts so users can type with keyboard
#85
FailSpy
closed
5 months ago
5
Ladder Climb-down Behavior
#84
frendship-loost
closed
4 months ago
3
Current Version won't start
#83
ksjfhor
closed
5 months ago
4
Improve in-air behavior for crouch and slide jumps
#82
FailSpy
closed
5 months ago
5
Scalable UI for full screen
#81
cmr624
opened
5 months ago
3
Crouch jumping broken, or intentional ?
#79
ksjfhor
closed
5 months ago
5
Compatibility with Trenchbroom/Qodot?
#77
JouBqa
closed
5 months ago
4
Tweak to full Options menu
#76
generrosity
closed
5 months ago
3
Adjustable Headbobbles
#74
ksjfhor
closed
5 months ago
2
Item (battery) Stack set to 5, can increase by 1 in the inventory
#73
ksjfhor
closed
5 months ago
1
A few unexpected things
#71
generrosity
closed
2 months ago
5
Add multiple surface functionality for meshes in Footstep System
#70
FailSpy
closed
5 months ago
3
Improving jump functionality
#69
FailSpy
closed
5 months ago
2
Jumping once on a physics object like the crates spams the jump until you run out of stamina
#68
fantasticaneer
closed
5 months ago
0
Suddenly Hazard Zone
#67
ksjfhor
closed
5 months ago
6
Equipped Stuff let it crash on transition, non-equipped works
#66
ksjfhor
closed
5 months ago
3
New surface material footstep system crashes on collisions with ArrayMesh
#65
Bezoika
closed
5 months ago
8
Infinite physics carry.
#61
OtsoT
closed
5 months ago
2
Hold interaction range cancel
#60
OtsoT
closed
5 months ago
2
Jumping while crouching.
#59
OtsoT
closed
5 months ago
3
Dynamic Footstep System
#58
ac-arcana
closed
5 months ago
5
Interaction crash when interactions are too close to eachother
#57
Bezoika
closed
5 months ago
3
Redesigned Option menu
#55
Phazorknight
opened
5 months ago
23
Wieldable projectiles get hidden when the wieldable that spawned them is unequipped.
#53
Phazorknight
closed
5 months ago
1
Options Menu Invert Y Toggles V-Sync
#52
ac-arcana
closed
5 months ago
2
Sprint, crouch, and walk footstep volume
#50
ac-arcana
closed
5 months ago
0
Break player down into components
#49
ac-arcana
opened
5 months ago
3
Hold interact to carry
#48
ac-arcana
closed
4 months ago
6
Default input for free look
#47
ac-arcana
opened
5 months ago
3
Interaction Text location does not transform position properly with resolutions
#46
Bezoika
closed
5 months ago
3
Inventory item cell size
#45
ac-arcana
closed
5 months ago
2
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