issues
search
Trouv
/
willos-graveyard
Sokoban puzzle game made for GMTK 2021 game jam - Joined Together
3
stars
0
forks
source link
issues
Newest
Newest
Most commented
Recently updated
Oldest
Least commented
Least recently updated
design: narrow solution space in 'Danse de la terre'
#177
Trouv
opened
6 days ago
0
design: remove 'Trocar'
#176
Trouv
opened
3 months ago
0
design: incorporate elements of 'Trocar' in 'Felt presence'
#175
Trouv
opened
3 months ago
0
design: add level 'Dense slalom'
#174
Trouv
opened
3 months ago
0
design: add level 'Drop cancel'
#173
Trouv
opened
4 months ago
0
design: replace level 'D row' with 'Turnover'
#172
Trouv
opened
4 months ago
0
design: add level 'Worlds apart'
#171
Trouv
opened
4 months ago
0
design: explicitly introduce technique in 'Barrier magic'
#170
Trouv
opened
5 months ago
0
design: remove level 'Vertically challenged'
#169
Trouv
closed
3 months ago
0
design: add level 'Abacus'
#168
Trouv
opened
5 months ago
0
prototype: movable arrows
#167
Trouv
opened
5 months ago
0
docs: add notes from Lyra's April 2024 playtest
#166
Trouv
closed
5 months ago
0
design: cull some legacy levels
#165
Trouv
closed
7 months ago
0
design: complicate 'Premature burial' to reduce solution range
#164
Trouv
closed
7 months ago
0
design: reduce attractive first moves in 'Trocar' by misaligning E stone from Q
#163
Trouv
closed
7 months ago
0
design: attempt to highlight offset tile in composition of 'Some poor soul'
#162
Trouv
closed
7 months ago
0
docs: add notes from Jessie's 2024-04-14 playtest
#161
Trouv
closed
7 months ago
0
docs: add notes from Jesus's September 2022 playtest
#160
Trouv
closed
7 months ago
0
docs: add notes from Russel's December playtest
#159
Trouv
closed
7 months ago
0
docs: add notes from Jesse's January playtest
#158
Trouv
closed
7 months ago
0
design: resize level 'Minotaur' to make more room for entryways and add labyrinth grass
#157
Trouv
closed
7 months ago
0
design: add level 'Stone scalpel'
#156
Trouv
closed
7 months ago
0
design: shrink 'Felt presence' and improve solution narrative
#155
Trouv
closed
7 months ago
0
design: shrink 'Trocar'
#154
Trouv
closed
7 months ago
0
design: shrink 'Marguerite' to reduce time to perform solution
#153
Trouv
closed
7 months ago
0
design: replace 'Waxing crescent' with similar level 'Premature burial'
#152
Trouv
closed
7 months ago
0
design: use bottom-left as offset tile in 'Some poor soul lost their gravestone'
#151
Trouv
closed
7 months ago
0
chore: use bevy_ecs_ldtk 0.9 instead of patch and address clippy issues
#150
Trouv
closed
8 months ago
0
design: add level 'Minotaur'
#149
Trouv
closed
8 months ago
0
design: remove 'Narrow ritual'
#148
Trouv
closed
9 months ago
0
design: remove "3rd problem" in 'Barrier magic' and push it later in level order
#147
Trouv
closed
9 months ago
0
feat!: upgrade to bevy 0.12 and LDtk 1.5.3
#146
Trouv
closed
9 months ago
0
design: add level 'Danse de la terre'
#145
Trouv
closed
10 months ago
0
design: add level 'Barrier magic'
#144
Trouv
closed
10 months ago
0
fix: use bevy_ecs_tilemap 0.11.1 instead of git dependency
#143
Trouv
closed
10 months ago
0
design: remove 'The bishop changes colors'
#142
Trouv
closed
10 months ago
0
design: redesign 'Vertically challenged' to require additional tech
#141
Trouv
closed
10 months ago
0
design: replace 'The first hourglass' with 'Jaw'
#140
Trouv
closed
11 months ago
0
design: rework 'Trocar' to be smaller, have a more involved solution, and have less unobvious softlocks
#139
Trouv
closed
11 months ago
0
design: make 'Vertically challenged' slightly easier with colinear gravestones
#138
Trouv
closed
11 months ago
0
design: make 'Narrow ritual' a little more difficult with less salt
#137
Trouv
closed
11 months ago
0
design: redesign 'Some poor soul lost their gravestone' to focus on double-movement
#136
Trouv
closed
11 months ago
0
design: add level 'Narrow ritual'
#135
Trouv
closed
11 months ago
0
assets: give background grass a checkerboard pattern
#134
Trouv
closed
11 months ago
0
docs: add playtest notes from 2023-11-26
#133
Trouv
closed
11 months ago
0
design: add level *D row*
#132
Trouv
closed
11 months ago
0
design: add level *Marguerite* and restructure levels around it
#131
Trouv
closed
11 months ago
0
design: add level 'The first hourglass'
#130
Trouv
closed
11 months ago
0
design: add 4 new intro levels designed for Q/E and volatile gravestones
#129
Trouv
closed
11 months ago
0
feat!: make gravestones volatile
#128
Trouv
closed
12 months ago
0
Next