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Vanilla-Expanded
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VanillaExpandedFramework
Vanilla Expanded Framework for RimWorld
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[Feature Request] [PipeNet] Comp integrating with Dubs' Bad Hygiene
#56
databobek
opened
1 year ago
2
[Feature Request] [PipeNet] New Comp allowing a resource processor to use multiple source pipelines
#55
databobek
closed
4 months ago
29
Cannot have a bench that is both powered and needs a resource
#54
databobek
closed
1 year ago
1
ConvertThingToResource - added the ability to use <thingCategoryDef> in addition to <thingDef>.
#53
DestinyPlayer
closed
1 year ago
0
Move AbilityProjectile explosion logic into virtual function
#52
noreenko
closed
1 year ago
1
Allow custom snow radius and depth for ability shoot projectile snow
#51
noreenko
closed
1 year ago
2
Switch apparel (does it work?)
#50
Rangelx97
closed
1 year ago
6
Error in static constructor of KCSG.StartupActions
#49
TeflonJim
closed
1 year ago
3
Fix Power Description
#48
noreenko
closed
1 year ago
1
Add CompGraphicByHediff and Comp_FactionAfterHealthLoss
#47
FantasyFanGitHub
closed
1 year ago
0
[Bug]: VEF and CE compatability. Artillery rockets/Large fragments heavy lag.
#46
IDKCRI
closed
1 year ago
4
Fix NRE in RockUtility.PossibleRockTypesFor
#45
m00nl1ght-dev
closed
1 year ago
4
Red error appears upon launch with Vanilla Apparel Expanded
#44
Coolchilion
opened
1 year ago
6
exception
#43
LionelColaso
closed
1 year ago
3
Improves CompApparelHediffs
#42
SmArtKar
closed
1 year ago
1
MVCF Wiki - 2 examples have incorrect namespaces listed
#41
BBLKepling
closed
1 year ago
1
error
#40
LionelColaso
closed
1 year ago
1
[PipeNet] If the pipesystem network has non-integer amount, the drains will not work
#39
databobek
opened
1 year ago
1
Add AbilityExtension_RandomPowerMultiplier.cs
#38
noreenko
closed
1 year ago
1
PipeSystem.CompProperties_ResourceProcessor - when eachTicks is set to high value, the processor will look like it's not started
#37
databobek
closed
1 year ago
4
Change headOffset
#36
Shurik1236
opened
1 year ago
0
MVCF 2.5
#35
legodude17
closed
1 year ago
0
Reduce harmony patch overhead
#34
Owlchemist
opened
1 year ago
7
[Pipesystem] Fill storage job breaks after reload.
#33
Zeracronius
closed
1 year ago
0
Pipe Network: Dynamic Color Support
#32
camperdave
opened
1 year ago
12
Vanilla Expanded Framework makes the game not spawn any factions
#31
NPCLeon
closed
1 year ago
4
Error message on launch
#30
Cytronvert
closed
1 year ago
2
MVCF: Add compatibility with Tacticowl
#29
legodude17
closed
1 year ago
0
Allow manual refill on pipenet CompResourceStorage is reset on load.
#28
Zeracronius
closed
1 year ago
1
Seeing an NRE after selecting a draftable animal and selecting a pawn.
#27
ottersholdhands
opened
1 year ago
0
Enhancements/Ideas to Images inside InfoCards
#26
Kalmorph
opened
1 year ago
0
Ability autocasting not working properly on some abilities. Possibly related to MVCF
#25
ShauaPuta
closed
1 year ago
4
Vanilla Expanded Abilities delete the pawn if removed.
#24
ottersholdhands
opened
1 year ago
3
[PipeSystem] CompConvertToResource ignores pipesystem def transferAmount.
#23
Zeracronius
closed
1 year ago
3
Pipe Framework Ratio Wrong on ConvertThingToResource
#22
Brent-Kerman
closed
1 year ago
1
Possible Conflict between Achtung and VEF
#21
ottersholdhands
opened
1 year ago
0
Manhunting Animals Don't use VE abilitydefs.
#20
ottersholdhands
closed
1 year ago
2
Error
#19
ghost
closed
1 year ago
2
MVCF: Avoid caching stale verbs in VerbManager
#18
mszabo-wikia
closed
1 year ago
2
Mortars during a raider siege seem to be unable to fire
#17
tenguin
closed
1 year ago
3
Fix Null MethodInfo/FieldInfo
#16
AmCh-Q
closed
1 year ago
1
HumanlikeMeshPoolUtility Transpilers disregard state
#15
oorzkws
closed
1 year ago
7
Scaling patches
#14
Taranchuk
closed
1 year ago
0
Wiki for MVCF needs updating
#13
Caaz
closed
1 year ago
2
Massive performance issue with MVCF.Patch_Pawn_TryGetAttackVerb:Prefix
#12
victorguima
closed
1 year ago
2
Genes: Account for potential recursion in DamageWorker_AddInjury patch
#11
mszabo-wikia
closed
1 year ago
0
Update Apparel_Patches.cs
#10
AmCh-Q
closed
1 year ago
8
Ratio not calculated correctly in PipeSystem.GetFromConverters
#9
ejfb
closed
1 year ago
2
Pawn Gene Scaling
#8
ANRimworld
closed
1 year ago
2
HumanlikeMeshPoolUtility Transpilers prevent other mods scaling pawn size
#7
oorzkws
closed
1 year ago
6
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