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nightMiner
Halite III Bot - rewriting Halite III bot from scratch with better project structure plans
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Develop
#61
dgets
closed
5 years ago
0
ShipHistory object idea-- decide how many moves are needed to get back to shipyard? Structuring ideas in general?
#60
dgets
opened
5 years ago
1
Remove seek_n_nav's less_dumb_move()
#59
dgets
closed
5 years ago
2
Set turnstamp each time current_assignments is modified or implement better history
#58
dgets
opened
5 years ago
0
Redundancy in init_early_blockade() and scan_for_enemy_shipyards()
#57
dgets
opened
5 years ago
0
Determine whether analytics.Offense.scan_for_enemy_shipyards() is working
#56
dgets
opened
5 years ago
0
prune_current_assignments() should also clear considered_destinations
#55
dgets
opened
5 years ago
0
Find out why master is outperforming develop
#54
dgets
opened
5 years ago
0
Determine whether or not get_initial_minimum_distance() is still necessary
#53
dgets
opened
5 years ago
1
Implement conditionals for offense_blockade
#52
dgets
opened
5 years ago
2
Develop
#51
dgets
closed
5 years ago
0
Ships not checking potential moves by other ships
#50
dgets
opened
5 years ago
6
Properly assign destinations prior to early_blockade() being activated
#49
dgets
closed
5 years ago
2
Move the early_blockade() pieces to the right areas in seek_n_nav and analytics
#48
dgets
closed
5 years ago
0
Use glo.Const.FEATURES for flow control
#47
dgets
opened
5 years ago
1
Problem using game_map._get_target_direction()
#46
dgets
closed
5 years ago
3
Collide over the drop point if necessary
#45
dgets
opened
5 years ago
0
Implement Offense.early_blockade()
#44
dgets
opened
5 years ago
4
Blocking ships should not end up on shipyards; don't let them eat our pringles
#43
dgets
opened
5 years ago
4
Use secondary_mission tag in scuttle_for_finish()
#42
dgets
opened
5 years ago
0
Implement MapChunk halite best seeking
#41
dgets
opened
5 years ago
0
Write testing script
#40
dgets
closed
5 years ago
1
Send ships to each player's shipyard
#39
dgets
opened
5 years ago
1
Develop
#38
dgets
closed
5 years ago
0
Try making turtle pringles vs. blockade
#37
dgets
closed
5 years ago
3
Blockade is always finding no enemy shipyards
#36
dgets
closed
5 years ago
0
Develop
#35
dgets
closed
5 years ago
0
Add dropoff creation code
#34
dgets
closed
5 years ago
1
Ships are making 'pawn' formations
#33
dgets
opened
5 years ago
5
Develop
#32
dgets
closed
5 years ago
0
Bugfix/fix navigation and wandering issue
#31
dgets
closed
5 years ago
0
Empty ships could offensively block enemy at game end
#30
dgets
opened
5 years ago
2
Ships block shipyard at end-game scuttle
#29
dgets
closed
5 years ago
1
Have mining.Mine.low_cargo_and_no_immediate_halite() use halite detection
#28
dgets
closed
5 years ago
1
Fix the 'wandering while mining' issue
#27
dgets
closed
5 years ago
4
Develop
#26
dgets
closed
5 years ago
0
Import globals the right way
#25
dgets
closed
5 years ago
1
Fixing oopsie; pulling master to develop
#24
dgets
closed
5 years ago
0
Feature/scuttle for finish
#23
dgets
closed
5 years ago
1
Better halite seeking needed
#22
dgets
closed
5 years ago
1
Ships randomly stay on the shipyard
#21
dgets
closed
5 years ago
1
An overloaded interface to set current_assignments would be nice
#20
dgets
closed
5 years ago
1
seek_n_nav.StartUp.get_initial_minimum_distance() does not use any collision avoidance
#19
dgets
closed
5 years ago
1
Develop
#18
dgets
closed
5 years ago
0
Commit releases
#17
dgets
closed
5 years ago
0
Develop
#16
dgets
closed
5 years ago
0
Modularize core algorithm
#15
dgets
closed
5 years ago
0
Create local dropoff if the situation warrants
#14
dgets
opened
5 years ago
3
Change spawn turn capability limit
#13
dgets
closed
5 years ago
0
Create a smarter path to the shipyard/dropoff
#12
dgets
closed
5 years ago
3
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