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exdev
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ex2d-dev
2D framework and pipeline for Unity3D
ex-dev.com/ex2d
GNU General Public License v3.0
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sprite handle功能
#73
nantas
opened
10 years ago
2
BitmapFont在计算anchor位置时出现偏差
#72
nantas
closed
9 years ago
2
右键菜单Create->TextureInfo From Selected应支持多选
#71
nantas
opened
10 years ago
0
exUIScrollView里需要改善Scroll方法以允许准确控制scroll终点
#70
nantas
opened
10 years ago
0
inspector自动更改sprite类型时,出现报错
#69
jareguo
closed
9 years ago
0
屏幕上有多个dynamic font物体时,切换其中一个的enable状态会导致闪烁
#68
nantas
closed
10 years ago
0
Shader wants texture coordinates, but the mesh ex2D Layered Mesh doesn't have them
#67
jareguo
closed
9 years ago
0
exSpriteFont设为dynamic时无法用gameObject.SetActive(false)来关闭显示
#66
nantas
closed
10 years ago
1
ex3DSpriteFont在inspector下修改文本时,未更新mesh
#65
jareguo
closed
10 years ago
0
SpriteFont加入customLineHeight选项,同时统一customSize的行为
#64
jareguo
closed
10 years ago
0
sprite 的 enabled = false 和 textureInfo = null 在同一帧设置后,会出现无法更新到渲染管道的问题
#63
jwu
closed
10 years ago
0
exTextUtility.CalcTextLine生成了多余空行
#62
jareguo
opened
10 years ago
0
exSpriteAnimation.AddAnimation 如果覆盖一个原来已有的动画,那么会自动播放.
#61
jwu
closed
9 years ago
12
[2D Scene Editor]Resolution参考线无法保存
#60
nantas
opened
10 years ago
0
考虑并尝试加入node tree进行排序,方便制作2D项目。
#59
jareguo
closed
9 years ago
6
exSpriteFont 中根据 exTextUtility 提供的方法,构建字体Mesh,并支持 MultiLine 渲染。
#58
jwu
closed
10 years ago
3
SpriteAnimation 在 AddAnimation 时,加入同名 Animation 会导致 animations 中的 clip 增加
#57
jwu
closed
10 years ago
1
去除 exSpriteFont 中的 Shadow 和 Outline 选项
#56
jwu
closed
10 years ago
0
初次启动时,如果设置了 Sprite 的 go 为 deactive, 会发现 exMesh 并没有被 deactive
#55
jwu
closed
10 years ago
0
在SpriteFont里输入字体里没有的字符时,报错
#54
nantas
closed
10 years ago
1
Prefab的instantiate如果scale不为1,通过 exLayer.Add 加入后,sprite的scale 在 2D Scene Editor 和 Game View 中表现不一致,且 2D Scene Editor 中显示是正确的
#53
nantas
closed
10 years ago
1
点击 Sprite Font Prefab 会出现 ex2D Assert Failed 并且造成 Overflow Exception.
#52
jwu
closed
10 years ago
0
在场景里动态添加 Sprite Font 看不见。
#51
jwu
closed
10 years ago
0
采用 ex2DRenderer.InsertLayer 方法动态加载场景时,出现错误信息,并且加载Layer不能正常显示
#50
jwu
closed
10 years ago
3
在数羊Level Sel 场景中出现某个Layer 在 Scene 里显示,但是 Game View 里无法正确显示。
#49
jwu
closed
10 years ago
1
用修改alpha的方法来关闭sprite显示,在sprite很多的情况下会造成GPU填充负荷过大
#48
nantas
closed
10 years ago
4
在iPhone4上跑数羊2.0时,出现vertex buffer推送问题
#47
nantas
closed
10 years ago
2
2D Scene Editor只能使用local rotation手柄
#46
nantas
opened
10 years ago
0
在数羊项目中工作一段时间编辑器就会变得很卡
#45
nantas
closed
10 years ago
4
启动游戏会改变 Unity3D 本身界面。(只有非 pro 版本会重现)
#44
jwu
closed
10 years ago
4
SpriteFont无法被disable
#43
nantas
closed
10 years ago
2
大量物体放进Layer时会产生额外的layer GO和draw call
#42
nantas
closed
10 years ago
6
在父物体是Clipping的情况下复制子spriteFont物体,报错
#41
nantas
closed
10 years ago
0
当Atlas含有diced数据时,再添加内容进atlas时会报错
#40
nantas
closed
9 years ago
4
[Feature Request] 在ExSprite一级支持除alpha blend外的更多blend模式
#39
xw0
opened
10 years ago
2
运行时选择exSpriteFont物体抛出异常
#38
xw0
closed
10 years ago
3
向exLayer里添加的Sprite在退出程序并重新运行后依然存在
#37
xw0
closed
10 years ago
2
Sliced Sprite 加入中空的选项
#36
jwu
closed
10 years ago
0
Runtime instantiate prefab will never show in the scene
#35
jwu
closed
10 years ago
1
2D Scene Editor激活状态下,在Project View中选中包括sprite component的prefab会导致大量报错
#34
nantas
opened
11 years ago
2
3D Sprite 中 offset 不起作用,只会造成位移。
#33
jwu
closed
10 years ago
0
通过自定义handler设置sprite的custom size时,如果有offset,将会造成sprite位移
#32
jareguo
closed
11 years ago
1
'ex2D/Alpha Blended' gets fallback shader
#31
steinbitglis
closed
11 years ago
0
shear 在有 Rotate 的情况下,表现错误。
#30
jwu
closed
11 years ago
0
当把一个Sliced TextureInfo 和 一个正常的 TextureInfo 放入同一张 atlas 中,然后在相同 layer 里拖放各一个 sprite 的时候,会发生绘制错误。
#29
jwu
closed
11 years ago
0
通过 exSprite Component 的快捷选栏,列表中选择 TextureInfo/exBitmapFont, 快速切换None和Assets,之后确认选择,最终会导致crash. 在此过程中还会产生 null reference 的问题
#28
jwu
opened
11 years ago
4
exSpriteAnimation使用Event时报错
#27
nantas
closed
11 years ago
1
2D Scene Editor激活状态下在project view选中sprite prefab会引起报错
#26
nantas
closed
11 years ago
0
批量修改Sprite的depth时会导致Unity崩溃
#25
nantas
closed
11 years ago
1
Layer.Add()应该可以对GameObject操作,exLayer组件需要加上更新子物体
#24
nantas
closed
11 years ago
2
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