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grimpunch
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SimpleShmup
Another Unity Project, Experimenting with enemy movement patterns mostly and bullet-hell style bullet patterns, will see how this goes...
http://blog.christiancod.es
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Refactor EnemySineShotHandler for individual shot movement
#13
grimpunch
opened
8 years ago
0
Keyboard input from InputManager.cs not working on Linux
#12
grimpunch
opened
8 years ago
0
Vibration toggles on/off on due to coroutines being killed when captureship is reset
#11
grimpunch
opened
8 years ago
0
Duplicate dummy objects being generated on capture of enemies
#10
grimpunch
closed
8 years ago
1
Name the game
#9
grimpunch
opened
8 years ago
1
Implement USP - Abduction
#8
grimpunch
opened
8 years ago
1
Implement Score Chaining method and abduction mechanic
#7
grimpunch
closed
8 years ago
3
Create snaking enemies
#6
grimpunch
closed
8 years ago
1
Charge Laser should travel until first point of contact and only extend if the way is clear
#5
grimpunch
closed
8 years ago
1
Object pool all the things!
#4
grimpunch
opened
9 years ago
3
Reorder the way enemies are spawned to enable easier level planning
#3
grimpunch
closed
9 years ago
1
Background x scroll needs to smoothly return to 0 from offset after player death
#2
grimpunch
closed
9 years ago
1
Remove hardcoded limit in PlayerShot.cs
#1
grimpunch
closed
9 years ago
1