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kibble-cabal
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godot-rive
An integration of Rive into Godot 4 using GDExtension
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Has anyone successfully built on Windows?
#18
tkzcxl
opened
1 month ago
0
Add `RiveViewer3D` class
#17
audse
opened
1 month ago
0
Windows 11 Compilation error
#16
ArceusMaxis
opened
2 months ago
0
Rive render opensource
#15
PluckyDuck99
opened
3 months ago
3
Replace `paused` prop with built-in `process_mode`
#14
audse
opened
4 months ago
0
`RiveViewer2D` should only listen for local input
#13
audse
opened
4 months ago
0
`RiveViewer` sometimes doesn't render when resized
#12
audse
closed
4 months ago
0
Add `*.riv` resource loader
#11
audse
opened
4 months ago
0
Add `RiveViewer2D` class
#10
audse
closed
4 months ago
0
How can the project be used to make a working character in Godot
#9
zjjt
opened
6 months ago
2
Getting this error when compiling on MacBook Pro M1
#8
mediajolt001
opened
7 months ago
1
`RiveViewer` property list should use input's initial value
#7
audse
opened
9 months ago
0
`RiveViewer` cannot be extended in GDScript
#6
audse
closed
4 months ago
0
Add trigger inputs
#5
audse
opened
9 months ago
0
State machine inputs reset when scene is closed
#4
audse
closed
9 months ago
0
Crash when `RiveViewer` node is scene root
#3
audse
closed
4 months ago
1
When no state machine is selected and the window is resized, nothing gets drawn
#2
audse
closed
10 months ago
0
Editor crashes when changing file path
#1
audse
closed
10 months ago
0