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ldtteam
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minecolonies-features
This is a repo only to discuss minecolonies features (requested and planned)
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Warehouse's search function should be on the first place
#792
pantsguyapp
closed
4 months ago
3
Priority Research
#791
cammy1o
opened
8 months ago
13
Direct building an higher Level of Buildings
#790
ChaoGirDja
closed
9 months ago
6
Announcement for Return of Nether Miner
#789
FlynnRides
opened
9 months ago
0
Postbox should only allow you to request items that exist in your colony
#788
walksanatora
opened
9 months ago
7
I prefer the old rending system for the racks
#787
pantsguyapp
opened
9 months ago
0
Re-enable Dynamic Trees compatability for 1.19.2
#786
dimethylglymaxim
closed
8 months ago
0
can you add an option for attacked citizens to fight back barehanded?
#785
SonicTheHedgehog58987276
opened
9 months ago
4
Lucy ore by Mine Level Configuration Support
#784
efinder2
closed
8 months ago
0
Rename "Assistant Cook" to "Chef"
#783
Zaanzabar
opened
10 months ago
0
hasPendingInteractions -- can it be considered for deletion?
#781
Tonyenike
opened
10 months ago
0
warehouse item search markers are extremely dim
#780
Elmo33
opened
10 months ago
0
Singular colony mineshaft
#779
Thodor12
opened
11 months ago
0
AAU I would like Clipboard's "Important Requests" toggle to be visually distinguishable between the different states.
#778
austinmiller
opened
11 months ago
1
Building specializations
#777
Thodor12
opened
11 months ago
0
Minecolonies building idea: City Planner
#776
norfaremc
opened
11 months ago
0
[Suggestion] Configurable permission level for use of admin commands.
#775
SilverScythe64
opened
1 year ago
0
Citizens switch into a distinct default player model that allow custom player skin to be applied when named with a specific format
#774
pantsguyapp
closed
4 months ago
0
Trade Airships
#773
Mr-Artillery
opened
1 year ago
0
Smarter guard AI and/or captain guard
#772
Zgegmaster
opened
1 year ago
0
integration for mrcrayfish's gun mod where guards use guns
#771
SonicTheHedgehog58987276
closed
1 year ago
8
Please add a Pickup Now option to Stash
#770
Shadizar
opened
1 year ago
0
Suggestion: A way to know the materials list for a hut prior to committing to building it, and/or for the next levels.
#769
Shadizar
opened
1 year ago
13
Concreter needs a change
#768
kezmodius
opened
1 year ago
0
Visitors being annoying
#767
Deragonis
opened
1 year ago
6
Alt support for supply camps / ships
#766
Shadizar
opened
1 year ago
1
Request for Miner AND Quarrier
#765
GroeneKnuppel
closed
1 year ago
1
Florist potential rework suggestion
#764
Shadizar
opened
1 year ago
0
expedition logs for all producing huts
#763
noone4242
opened
1 year ago
0
Allay helper for builders
#762
Len923
opened
1 year ago
0
Search Function for Finding Specific Buildings Across Packs
#761
pyromartian
closed
1 year ago
2
Unbinding of resource scrolls and clipboards
#760
IchHabeHunger54
opened
1 year ago
0
Move Buttons on UIX to make more sens
#759
Goten87
opened
1 year ago
0
[Feature request] Any Mod compatibility building
#758
tabr
closed
1 year ago
10
Dynmap support for 1.19.2
#757
militaryk
closed
11 months ago
4
Dynmap support for 1.19
#756
militaryk
closed
1 year ago
1
[Suggestion] Build tool remembers previously selected structure
#755
MarioSMB
closed
1 year ago
2
Black banner not working for nordic buildings
#754
finntenzor
closed
1 year ago
1
Possible "Anti-Waypoints" Implementation
#753
BoundingAsp1559
closed
1 year ago
2
Make Fields and Quarries available in the build menu for ALL styles.
#752
TwilightSparkleHonkers
closed
1 year ago
3
Worker assignment window layout enhancement
#751
Thodor12
opened
1 year ago
9
Builder ignores accumulated snow layers when building
#750
sweg4552
opened
1 year ago
0
Build tool should list included child buildings
#749
Thodor12
opened
1 year ago
1
Sick Colonist UIs should show what they're sick with
#748
anonymous563
opened
1 year ago
0
Enchanter cant produce Research-enabled enchantments
#747
sweg4552
closed
1 year ago
0
Colony weapon variety (Matchlock Ranged Firearms)
#746
Mr-Artillery
closed
1 year ago
2
My request is about mine hut. I think its very inefficiency, because while the miner is digging he builds much structure while digging it, and it slows the process very much. Other thing is the nodes and the hole is very big for a one miner, so i thing solution is increasing the miner amount for the mine huts. I think 3 at the end of upgrading would be the best but i hope you guys evaluate my opinion.
#745
metoozen
closed
1 year ago
1
Roman Architecture
#744
JapaneseWeasel
closed
1 year ago
1
New command for managing in-progress research of colonies.
#743
anthony-benavente
closed
1 year ago
4
Feature Request : Water buckets from the fisher.
#742
McKitten
opened
1 year ago
0
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