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freelancer-hd-edition
Freelancer: HD Edition is a mod that aims to improve every aspect of the game Freelancer (2003) while keeping the look and feel as close to vanilla as possible.
https://www.moddb.com/mods/freelancer-hd-edition
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Solar self illum windows improvement
#185
erikroe
closed
10 months ago
0
Add warning message at the very end of mission 12 if the OpenSP option has been enabled
#184
BC46
opened
11 months ago
2
Add clearer message for Freelancer failed to initialize saves directory error
#183
BC46
opened
11 months ago
0
Check for possibility of adding regeneratable NPC shields as option
#182
BC46
closed
2 months ago
2
Starsphere improvements
#181
BC46
opened
11 months ago
0
Differences in sharpness when using CAS shader on dgVoodoo and DxWrapper
#180
BC46
closed
2 months ago
1
Consider converting missionvendor.txm and newsvendor.txm images to 32-bit tga
#179
BC46
closed
2 months ago
0
Edges for mouse cursor icon should be smoother
#178
BC46
opened
11 months ago
0
Investigate whether performance issues occur with the effect_types.ini changes
#177
BC46
closed
2 months ago
3
New Freelancer logo upscales
#176
BC46
closed
7 months ago
2
Integrate new OpenGL renderer
#175
BC46
opened
11 months ago
0
Inconsistent vanilla exclusion zones
#174
BC46
opened
11 months ago
8
UI Wireframes positions are over-shifted on ultrawide resolutions
#173
BC46
opened
11 months ago
0
Nebula textures sometimes have odd-looking edges
#172
BC46
closed
8 months ago
0
Update character model textures with new GFPGAN model
#171
BC46
opened
11 months ago
0
Consider including a different legacy d3d8.dll
#170
BC46
closed
2 months ago
2
Update DxWrapper version
#169
BC46
closed
2 months ago
1
Emission (illumination) textures are not working or too dim
#168
BC46
closed
10 months ago
0
Player ship position suddenly changes when opening equipment dealer menu on some planets
#167
BC46
opened
11 months ago
0
DPI-awareness patch causes Freelancer to not launch on some installs?
#166
BC46
closed
2 months ago
1
Add easter egg
#165
BC46
opened
11 months ago
1
Fix vanilla codename weapon color and name inconsistencies
#164
BC46
closed
11 months ago
1
Vanilla mission script issues
#163
BC46
opened
11 months ago
0
Consider updating FL's default gamma ranges
#162
BC46
closed
8 months ago
1
4:3 screen effects during story cutscenes
#161
BC46
closed
10 months ago
0
Changing the HUD requires fewer file changes than anticipated
#160
BC46
opened
11 months ago
0
Hard coded weapon group button positions
#159
BC46
closed
1 month ago
2
Overhaul maximized draw distances
#158
BC46
closed
1 month ago
3
Correct KU, LI, RH turret mats containing outdated texture files
#157
erikroe
closed
11 months ago
0
Add missing parenting and reputation to some BW05 tanks
#156
erikroe
closed
12 months ago
0
Main Menu Icons/buttons not matching up
#155
chris-red
closed
6 months ago
3
Add CI job that will download the latest copy of FLHook
#154
oliverpechey
closed
1 year ago
0
Liberty Heavy Fighters at Freeport 7 Scene?
#153
erikroe
closed
7 months ago
3
Hans Fischer should have Daumann Helmet and Outfit
#152
erikroe
closed
1 year ago
1
Chancellor's Guards in Alaska should be Liberty Navy Officers
#151
erikroe
opened
1 year ago
0
HD Movies Intro
#150
sound-boy
opened
1 year ago
3
Some players attempt to do the Hovis race with the Go-to maneuver (F2)
#149
BC46
opened
1 year ago
0
Oc value incorrect for K_glass
#148
CallumDev
closed
1 year ago
1
Add ku_07 shipdealer THN with corrected player position
#147
erikroe
closed
1 year ago
6
Consider D8VK support
#146
keenanweaver
opened
1 year ago
4
Correct jumping animation of Manufacturing Platform
#145
erikroe
closed
1 year ago
0
Additional Civilian engines
#144
BC46
closed
1 year ago
2
Set save directory to FLHDE folder as default via flplusplus.ini
#143
Drakohen
opened
1 year ago
1
Add asteroid band to Torres Ice Field in Tau-37
#142
Drakohen
closed
1 year ago
0
Add an asteroid band to the Harris exclusion zone
#141
erikroe
closed
1 year ago
0
Fix inconsistencies between codename weapon effects and their corresponding names
#140
BC46
opened
1 year ago
0
Improved space_research sur file
#139
erikroe
closed
1 year ago
1
Correct large streched texture on space_factory2 - credits to Thaddeus
#138
erikroe
closed
1 year ago
2
Fix solar plant LOD1 - credits to Thaddeus
#137
erikroe
closed
1 year ago
1
Correct light positions and turret rotation limits to match vanilla FL logics
#136
erikroe
closed
1 year ago
0
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